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Showing posts with the label custom models

Fire Temple - Dunkelschwamm

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       Welcome to a Fire Temple inspired by the Legend of Zelda. There's lots of platforming here along with a maze, traps, secrets, and sometimes monsters.  SCMapDB page Author: Dr.Abc Date of release: 2014 Maps in package: 1 Map review of Fire Temple (originally posted on SCMapDB) by dunkelschwamm | May 25, 2026 | 4663 characters      A masterclass in how small decisions can make a charming, creative map into a patience grinder.      The fire temple features a series of puzzles and progression which would seemingly help the player become empowered over time. Since the player starts with literally nothing and has to work their way up to the first crowbar, it reminds me of a beginner dungeon in Zelda like the Deku Tree more than a later temple in terms of escalation.      There are some clever puzzles, like a maze which requires you look out for barely-visible tripwire-like kill barriers. There's a fun bit where you p...

Fire Temple - GrandmasterJ

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      Welcome to a Fire Temple inspired by the Legend of Zelda. There's lots of platforming here along with a maze, traps, secrets, and sometimes monsters.  SCMapDB page Author: Dr.Abc Date of release: 2014 Maps in package: 1 Map review of Fire Temple (originally posted on SCMapDB) by GrandmasterJ | May 25, 2026 | 4365 characters      The first thing I notice about this map is that there is Zelda music and sound effects, so this is a Legend of Zelda map. It's obvious in hindsight, but I didn't know that going in. There are some signs that have text on them I might have seen in the Zelda games and some weapons have replaced textures on them to more like weapons from Legend of Zelda. There is also Thor's hammer at one point, I don't know what is going on there.      The map is one big unfolding puzzle. We've got lots of platforming over pits of lava, a maze with instant-kill walls, big eyes we have to make blink, buttons to press, and enem...

Legend of Zelda - Dunkelschwamm

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       Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Author: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2692 characters      Legend of Zelda is a walkthrough map full of the jank gimmicks that I love to find in Sven Co-op. You spend most of the map with only a crowbar to defend yourself, so enemies like barnacles or vortigaunts wading in lava create devastating and frustrating hazards. Thankfully, the map keeps these interesting by making the major bulk of the map simple platforming puzzles and zombie-bludgeoning.      The whole map has an incredibly jank appearance to it. Outdoor areas are full of big unconvincing geometry, the lighting is mostly very flat and bright, and the custom models are ...

Legend of Zelda - GrandmasterJ

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      Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Author: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by GrandmasterJ | May 3, 2026 | 5160 characters      It's the Legend of Zelda in Sven Co-op! Explore such fabulous locales as Hyrule castle! A big serpent head I assume to be Jabu-Jabu! A mountain I will call Dodongo mountain! A Lost Forest made out of boxes! FInally, a trapped castle with what I am going to generously call Gannondorf!      One thing you may notice from the screenshots on the map page is that this map looks kind of bad. I think the little village we start off in looks decent but much of the brushwork is overly blocky and there are a lot of opportunities to climb up ledges and access places that don't look like they...

Dojo - Dunkelschwamm

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       Appear in Dojo. Enemies rain from above. Hit them with your sword. SCMapDB page Author: PU_1338 Date of release: 2007 Maps in package: 1 Map review of Dojo (originally posted on SCMapDB) by dunkelschwamm | April 26, 2026 | 2218 characters      Dojo is a really cute wave survival map. Players must use their swords (crowbars) to fight against ninjas (unarmed Male Assassins) for five waves to defend the dojo.      The map is very simple. There's no button to start the map, just a wave starting after an arbitrary amount of time. The map itself is a ring around a building with doors straight through it. Enemies are launched into the arena from above the outer walls. Their health is so low the crowbar gibs them. The only dynamic element is that after a few waves it adds Female Assassins (guns and grenades and everything) to the mix.      Then, at the end, it sends four VERY beefy melee samurai at the players. We were...

Dojo - GrandmasterJ

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       Appear in Dojo. Enemies rain from above. Hit them with your sword. SCMapDB page Author: PU_1338 Date of release: 2007 Maps in package: 1 Map review of Dojo (originally posted on SCMapDB) by GrandmasterJ | April 26, 2026 | 1431 characters      Dojo is a short and sweet map about fighting off waves of assassins with only a crowbar retextured to be a katana. It's got some fun Kill Bill sounds and some cool samurai custom models at the end.      The enemies do have a lot of health, so the fight itself is a little bit of a slog, but we all get long jumps to start with so it is very easy to end up standing on top of the enemies and hitting down, usually gibbing them in the process. It is very fun. But also there are a lot of times when we spawn, swing about three times, and then die. It has its frustrating moments.      I think the real strength of the map is how much action it fits in a small package. If you want a short...

The Hotel - Dunkelschwamm

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       Welcome to The Hotel, not to be confused with Hotel, a horror adventure set in a single building. It's a simple map with a couple of surprises, some good and some bad.  SCMapDB page Author: W00tguy123 Date of release: 2007 Maps in package: 1 Map review of The Hotel (originally posted on SCMapDB) by dunkelschwamm | April 25, 2026 | 3391 characters      The Hotel is an odd little half-finished thing that chooses the oddest places to impress. While the overall premise is slapped together and roughly as functional as somebody's second-ever map, random details are given a level of attention and show expertise that I ooh'd and ahh'd at.      The map takes place in a massive hotel building with several floors. Some of these floors contain halls of rooms, some contain setpieces, some contain nothing at all and were clearly left unfinished. The floors of rooms are generally pretty decent, with ambient zombie ghosts milling around caus...

The Hotel - GrandmasterJ

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      Welcome to The Hotel, not to be confused with Hotel, a horror adventure set in a single building. It's a simple map with a couple of surprises, some good and some bad.  SCMapDB page Author: W00tguy123 Date of release: 2007 Maps in package: 1 Map review of The Hotel (originally posted on SCMapDB) by GrandmasterJ | April 25, 2026 | 3594 characters      A horror map from 2007, 19 years ago, I did not have high expectations going in. But the map starts on a cutscene, a car drives in and the wheels are actually spinning! It takes a turn and … is it leaning into the curves? Did the map author model suspension in 2007????      This map knows how to set atmosphere and create a scene. The opening cutscene instantly draws me in and we get a really nicely made cutscene every time we accomplish an objective. This did kill me a lot, as I was running from zombies as my teammates soldiered on. There are creepy ambient sounds, custom zombie models...

Battle of Albulena - Dunkelschwamm

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       Do you like history? Do you like Albania? Then you might like this map, a recreation of a famous (to Albanians maybe) battle from history! Defend the fortress from . . . cockroaches? SCMapDB page Authors: Grunt Date of release: 2024 Maps in package: 1 Map review of Battle of Albulena (originally posted on SCMapDB) by dunkelschwamm | April 19, 2026 | 2727 characters      What a map.      So, on a superficial level, we're fighting a bunch of low-health roaches with a wrench (and subsequently, a flamethrower) to keep them from breaking through a gate. There're some great features: the flamethrower is a scripted weapon, there is a health bar prominently displayed above the gate (though that makes it hard to see from a near defensive position), and a counter in the corner of the screen tracks how many roaches we must defend from.      The roaches are fun to smash and roast, and there's enough to keep it tense. My buddy a...

Battle of Albulena - GrandmasterJ

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      Do you like history? Do you like Albania? Then you might like this map, a recreation of a famous (to Albanians maybe) battle from history! Defend the fortress from . . . cockroaches? SCMapDB page Authors: Grunt Date of release: 2024 Maps in package: 1 Map review of Battle of Albulena (originally posted on SCMapDB) by GrandmasterJ | April 19, 2026 | 2013 characters      So here I am browsing random maps when I see a map that looks kind of interesting. It's got a thumbnail with some historical art and we get a blurb about Albanians defending against Ottomans in a historical recreation, seems cool. But uh, the other screenshots looks like we're burning roaches with flamethrowers… . I install the map and the .wad is called turkroaches, uh ooh.      Then we start the map and the roaches are called turkroaches straight up in the map itself. I feel the need to say that I do not condone racism in any form and this map definitely felt off becaus...

Icon of Helll -Dunkelschwamm

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       I'm starting to think the third L in the title is a typo. Icon of Hell(l?) is a conversion of a mod with a lot of futuristic and archaic visuals all thrown together in an interesting linear experience. It's also got custom models and scripted weapons which really help sell that this is as a new experience. SCMapDB page Original map author: Lefront Conversion author: Reuniclus-579 Date of original mod release: 2013 Date of final Sven Map release: 2024 Maps in package: 7 Map review of Icon of Helll (originally posted on SCMapDB)  by dunkelschwamm | March 29, 2026 | 3901 characters      Icon of Helll is a very inspired spooky mapset converted expertly by Reuniclus-579. There are lots of recognizable assets (and even some map setpieces and layouts) from games like Doom 3 and Duke Nukem 3D. You'll notice more than anything, though, the really nicely scripted weapons and enemies borrowing heavily from Cry of Fear. While lots is repurposed assets,...

Icon of Helll - GrandmasterJ

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     I'm starting to think the third L in the title is a typo. Icon of Hell(l?) is a conversion of a mod with a lot of futuristic and archaic visuals all thrown together in an interesting linear experience. It's also got custom models and scripted weapons which really help sell that this is as a new experience. SCMapDB page Original map author: Lefront Conversion author: Reuniclus-579 Date of original mod release: 2013 Date of final Sven Map release: 2024 Maps in package: 7 Map review of Icon of Helll (originally posted on SCMapDB)  by GrandmasterJ | April 29, 2026 | 4593 characters      Let's start with an obligatory 'I have not played the original mod' for this conversion so I don't know how the original plays. There are a few areas where a checkpoint would not have been unnoticed and some places where it seems players are expected to just die. But beyond those points this is a very competently done conversion.      The first thing tha...

The Tomb of Death - Dunkelschwamm

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       Welcome to the Tomb of Death, where you will die a lot. The map has a heavy emphasis on traps and each trap is a unique delight, which is not usually how trap themed Sven maps usually feel. SCMapDB page Authors: generic Date of release: 2008 Maps in package: 6 Map review of The Tomb of Death (originally posted on SCMapDB) by dunkelschwamm | December 16, 2023 | 6784 characters      Tomb of Death! I remember playing this a long time ago and thinking it was kind of clunky and mediocre. Boy, am I glad I revisited it! This mapset captures a lot of the spirit of what I love about Sven Co-op, and is a truly inspiring exercise in creativity.      This mapset is long, so I'm going to go down the maps one by one and give overall impressions.      The first map gives a lot of what the title implies: a tomb full of fun traps and monster teases. There's a couple puzzle-like areas, including a platforming bit over some toxic sand...

The Tomb of Death - GrandmasterJ

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      Welcome to the Tomb of Death, where you will die a lot. The map has a heavy emphasis on traps and each trap is a unique delight, which is not usually how trap themed Sven maps usually feel. SCMapDB page Authors: generic Date of release: 2008 Maps in package: 6 Map review of The Tomb of Death (originally posted on SCMapDB) by GrandmasterJ | December 16, 2023 | 5082 characters      The Tomb of Death is a very fun and cheeky map where players go through lots and lots of hallways. We get a token story attached and told through the messages of the day, there are six maps by the way. We encounter some really faint beams of light that trigger traps and at first we were doing our best to avoid them, but then we hit a point where we see a trap that has already been sprung and we try springing a trap ourselves. The vast majority of traps are one time only, we get to see a brick in the wall dissolve and then projectiles fly out and get stuck in the wall. It is r...

City of the Dead - Dunkelschwamm

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       Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by dunkelschwamm | October 16, 2023 | 4960 characters      City of the Dead is a zombie map wherein the goal is to escape using a helipad. To do so, you must explore a city block full of explorable buildings locked off by various obstacles.      The map begins players in a spawn armory where players can take their pick of beginning weaponry or ammo. Right from the start the map's clunkiness, which is a theme throughout, becomes apparent. Grabbing ammo or a weapon will immediately chuck players into the map proper, so if you grabbed ammo, you're a sucker. There are weapons to be found throughout the map, but the...

City of the Dead - GrandmasterJ

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      Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by GrandmasterJ | October 16, 2023 | 3192 characters      I wanted to play a scary map for October and I thought a zombie horde would fit the bill. Instead of meeting a brain dead map with a wad of zombies in an arena I was met with a small facsimile of a town with strategically placed weapons and ammo. In the second half of the map I was really scared of running out of ammo, that is the true horror.      The game starts us off in a pure white hallway that is really blinding. Then we have white text that tells us how many seconds until the round starts, it is almost impossible to see. Go through a doorway to end up i...

Coldburn - Dunkelschwamm

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       The main feature of Coldburn is that it is so cold it burns and players will take environmental damage in certain areas. I didn't think this mechanic would be fun but the author definitely put a lot of thought into it and made it work really well. SCMapDB page Author: Keen Date of release: 2014 Maps in package: 1 Map review of Coldburn (originally posted on SCMapDB) by dunkelschwamm | August 14, 2023 | 3315 characters      Coldburn is a total conversion style walkthrough map for Sven Co-op. Players are tasked with plunging the depths of a base atop a Neptunian moon, plunging ever deeper into hostile environments as their HEV is the only temporary barrier keeping players from rapidly deteriorating under cold and radiation threat. To make matters worse, bizarre monsters stalk the players through the facility.      First thing you'll notice about the map is that it nails the environment and atmosphere. Lighting is moody, the fog is e...

Coldburn - GrandmasterJ

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      The main feature of Coldburn is that it is so cold it burns and players will take environmental damage in certain areas. I didn't think this mechanic would be fun but the author definitely put a lot of thought into it and made it work really well. SCMapDB page Author: Keen Date of release: 2014 Maps in package: 1 Map review of Coldburn (originally posted on SCMapDB) by GrandmasterJ | August 14, 2023 | 3187 characters      The screenshots for this map look very intriguing, and the name is mysterious too. A big part of the map is taking damage from extremely cold temperatures and I thought I would hate that mechanic but I thought it was well implemented. It's kind of like Mario games when he's underwater and eats coins to regain oxygen. Although I can't imagine more than two players having a good time on this map with the limited supply or air coins.      We start off in a room where we have to uncover the start button. There is also a se...

Zombie Squad - Dunkelschwamm

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       Suit up squad, it's time to go fight human grunts that this map calls zombies. This map is a horde map taking place in a burned out urban block, supposedly there are points to capture but I didn't see any. SCMapDB page Author: cyberdaemon Date of release: 2005 Maps in package: 1 Map review of Zombie Squad (originally posted on SCMapDB) by dunkelschwamm | July 17, 2023 | 2601 characters      Zombie Squad is a well detailed horde map wherein grunts and hwgrunts (and, like, an assassin) swarm the players from every angle. Thankfully, within the details of the ruins are plenty of weapons, and a reasonable smattering of HEV and health pickups.      The description makes it sound like maybe my experience with the map is broken. There were, like, 3 soldiers which looked like zombies in the map. I think far more were meant to be zombies? Also, the MOTD makes it sound like there's some funny control point business, like there's an objectiv...

Zombie Squad - GrandmasterJ

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      Suit up squad, it's time to go fight human grunts that this map calls zombies. This map is a horde map taking place in a burned out urban block, supposedly there are points to capture but I didn't see any. SCMapDB page Author: cyberdaemon Date of release: 2005 Maps in package: 1 Map review of Zombie Squad (originally posted on SCMapDB) by GrandmasterJ | July 17, 2023 | 3342 characters      Fight a never-ending horde or human grunts in a really well made destroyed dense urban section. Did I say human grunts? I meant zombies, but all the zombies have guns and I think the included models have to overwrite the default human grunt models and I didn't do that so most of the enemies I fought were default HECU soldiers. So this map did not feel like a zombie map in the slightest.      My teammate and I spawn in different areas, I start in a closet and walk out to find batteries. I exchange gunfire through a window and pick up a crossbow and sat...