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5 Ways to Die - Dunkelschwamm

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       This map is a series of rooms with two doors to choose. One path leads to death and the other leads to the next room. There are 5 rooms. SCMapDB Page Original mod authors: The Hunter Conversion authors: CubicVirtuoso Date of original mod release: 2005 Date of final Sven Map release: 2008 Maps in package: 1 Map review of 5 Ways to Die (originally posted on SCMapDB) by dunkelschwamm | December 4, 2021 | 1514 characters      I'm not sure I understood the intent of this level. I think it was like, you had a coin-flip chance each room to die depending on your choice. I just happened to choose right each time and survived to the end- left, left, right, left- then you throw a grenade at a barney surrounded by trip mines, jump behind a blast shield, and the level is over. That was the extent of my experience. I believe my friend who made different choices than the ones I made as I went forward was killed by level geometry or something.      Was very short, very fast. I don't hav

5 Ways to Die - GrandmasterJ

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      This map is a series of rooms with two doors to choose. One path leads to death and the other leads to the next room. There are 5 rooms. SCMapDB Page Original mod authors: The Hunter Conversion authors: CubicVirtuoso Date of original mod release: 2005 Date of final Sven Map release: 2008 Maps in package: 1 Map review of 5 Ways to Die (originally posted on SCMapDB) by GrandmasterJ | December 4, 2021 | 1171 characters      The idea behind this map is not very good. You have a series of five binary choices (left or right) and choosing wrong kills you. The map description is accurate, it's pure luck, unless you go left, left, right, left, right, then you've cheated to the end. The puzzle at the end is throwing a grenade at Barney.      Overall, I didn't like it. Living or dying is arbitrary and the final puzzle is finding a way to detonate explosives, something Half-life and Sven players should know how to do at this point. The map ends after that and I ended up in the ca