BMTCoop - GrandmasterJ
BMTCoop, a cooperative map (hence the coop) made by BMT (hence the BMT). It's a rather short shooty experience in good ol' Black Mesa.
Author: BMT
Date of release: 2001
Maps in package: 1
Map review of BMTCoop
(originally posted on SCMapDB)
This was a quick walkthrough map where we fight waves of monsters in a very Black Mesa environment. We even get a cutscene at the end of G-man giving us the credits. It took us less than ten minutes to beat it and we had some fun.
We start off in a room with a revolver, health, and HEV chargers, players only spawn with medkits. There are plenty of supplies and we are always topped off, I think we died once due to monsters spawning on top of us. Which they do very often, the combat is almost entirely wave based with enemies dropping out of xen effects.
We pick up the shotgun later and shotgun ammo appears more frequently as we near the end of the map. The revolver/shotgun combo is very potent and the generous ammo lets us use it to blast monsters the moment they appear.
There is a very simple and light button thing early on but most of the map is just shooting things. At one point we had to backtrack after pressing a button that opened a door beyond the window. But we dropped out of a vent so we thought maybe there was another way through. We can backtrack thanks to the climbing mechanics, so that was a non-issue.
It all comes together in a short, serviceable map. There were some vents I could break and some vents I couldn't break and they looked identical, I could have done without that. But otherwise there was nothing particularly bad about it, the whole experience felt like a short demo of basic Sven Co-op map design.
Pros:
- great spawn room
- fun outro cutscene
- weapons work well with the combat and there was ammo strewn about the level
Cons:
- the whole thing was a middling experience at best
- making breakable and unbreakable vents look the exact same is a bad idea
Score: |
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