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Sonic the Hedgehog 2 - Dunkelschwamm

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       Gotta go fast, again! Another set of six areas players have to clear before dealing with the evil Dr. Eggman. This was merged with the first map by the community but is being reviewed separately.  SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog 2 (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 3207 characters      Sonic the Hedgehog 2 is a follow-up to Sonic the Hedgehog. We played it through the merged maps available here. Much like the first map, it is a platforming/puzzle map. This time, a fair bit easier than the first to beat each zone. To find each chaos emerald, however, it's quite a challenge.      First of all, this time the platforming is far less reliant on propulsion springs. There are far more straight forward platforming puzzles, like a frogger-like, navigating atop spinning barrels, avoiding obstacles atop a moving platform, etc. I think fo...

Sonic the Hedgehog 2 - GrandmasterJ

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      Gotta go fast, again! Another set of six areas players have to clear before dealing with the evil Dr. Eggman. This was merged with the first map by the community but is being reviewed separately.  SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog 2 (originally posted on SCMapDB) by GrandmasterJ | May 9, 2026 | 2002 characters      This map is very similar to the first one, with a central hub and some Sonic themed courses accessed by jumping through pictures on the wall. Right off the bat a big difference I see is a lot more details added. The second level is a burning version of the first, its really cool.      This map is extremely similar to the first map, with lots of platforming and special gimmicks per level. The is music for each stage and that's a very welcome addition. I remember thinking the lack of music beyond one short song was strange in the first map. So while it m...

Sonic the Hedgehog - Dunkelschwamm

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       Gotta go fast! Play through six stages inspired by the blue blur and find secret emeralds to defeat Dr. Eggman. Followed by a sequel that was merged into one map by the community. SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 3213 characters      Sonic the Hedgehog is a platforming map where players race through 6 stages, a bonus stage, and a boss battle with tricky traps and secret emeralds.      Graphics are largely taken from old Sonic games to create the blockiest South Island I have ever seen. Despite the primitive geometry, there's a real charm to each environment that basks in the simplicity of a much older 3D title. The simple graphics sometimes help, sometimes hinder (as is the case with the bonus level).      The puzzles range from simple and fun to hair-tuggingly frustrating. Some are ...

Sonic the Hedgehog - GrandmasterJ

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      Gotta go fast! Play through six stages inspired by the blue blur and find secret emeralds to defeat Dr. Eggman. Followed by a sequel that was merged into one map by the community. SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog (originally posted on SCMapDB) by GrandmasterJ | May 9, 2026 | 2602 characters      When the map starts my teammate and I are in a room with a button that when pressed starts the map. We're dropped into a hallway that accelerates us towards the classic big red springs which bounce us straight up into the ceiling where we bounce back into the acceleration hallway. When we free ourselves we end up in a room with a big water feature and beyond are the entrances to the six different challenges. These springs aren't always janky, but the majority of the map relies on precision jumping and these big springs.      The challenges open up one at a time and within eac...