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Showing posts from June, 2026

Why - Dunkelschwamm

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     Fresh from the Best of Map Showcase list it's a map that was considered top notch 24 years ago. A Black Mesa flavored walkthrough map, does it stand up to modern scrutiny? SCMapDB page Author: The-Real-Game Date of release: 2002 Maps in package: 1 Map review of Why (originally posted on SCMapDB) by dunkelschwamm | May 30, 2026 | 2843 characters      Why?      After beating the map, I still don't know.      Why is a lab-in-ruins walkthrough map where the clear reason that the lab is in ruins is that it is lousy with military both terrestrial and extra. There are occasional traversal puzzles, but most of the map is comprised of combat.      The combat isn't always firing on all cylinders, but when it is it's really good! My favorite part of the map was a bit toward the middle where we were traversing corridors full of robot grunts while supplied with way too many throwable explosives. There are some places whe...

Why - GrandmasterJ

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    Fresh from the Best of Map Showcase list it's a map that was considered top notch 24 years ago. A Black Mesa flavored walkthrough map, does it stand up to modern scrutiny? SCMapDB page Author: The-Real-Game Date of release: 2002 Maps in package: 1 Map review of Why (originally posted on SCMapDB) by GrandmasterJ | May 30, 2026 | 2622 characters      Playing old BOMS maps is so funny, it's 24 years later and there are almost multiple thousands of maps to play. It's an interesting glimpse into what the mapping scene was like way at the very beginning.      The map is mostly stock textures and models in a facility of some sort that may or may not be Black Mesa. The map is competently done for the most part with some areas looking rough or weird. The kitchen was especially bad because the proportions for the counters and dishes were way off. In the oversized counter were big pieces of meat rotating in a rotisserie and it looks really good, it's an ...

Werd0z - Dunkelschwamm

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     Any map author has to start somewhere, and this is it. The author's first map certainly feels like a first map. SCMapDB page Author: Werd0z Date of release: 2006 Maps in package: 1 Map review of Werd0z (originally posted on SCMapDB) by dunkelschwamm | May 30, 2026 | 3457 characters      I tried to host this map first and my game crashed. My buddy hosted it after me and his game froze and almost crashed before it launched. This was almost a bug report in the comments instead of a review. Be warned: the map may be unstable.      Weird0z is a walkthrough map that doesn't give a damn. It's an obvious first map from its terribly scaled HEV chargers to its z-fighting to strangely moving buttons and doors to the weird U-shaped swimming segment with underwater water planes. But, by the end, it feels like it has developed a sense of style out of its utter lack of good sense.      Now, to say there's a style isn't to say it looks go...

Werd0z - GrandmasterJ

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    Any map author has to start somewhere, and this is it. The author's first map certainly feels like a first map. SCMapDB page Author: Werd0z Date of release: 2006 Maps in package: 1 Map review of Werd0z (originally posted on SCMapDB) by GrandmasterJ | May 30, 2026 | 3510 characters      This is the author's first map and this person clearly did not know what they were doing. This map has everything like the walls in the first room not reaching the ceiling, bad proportions, misaligned textures, misaligned water, and plenty of z-fighting. It's a learning experience for the author and not really something I could ever recommend for casual play.      Despite all the shortcomings there are some nice things in the map. It had a nice progression of weapons from mp5 to shotgun, grenades, revolver, and finally the rpg, plus some HEV at spawn. Combat is largely sporatic enemies clustered together in rooms. There is one area where players are dumped out i...