Quake for Sven Co-op - GrandmasterJ

 


    You may already know that Sven Co-op is a Half-Life mod which was made on a modified Quake engine. So Quake is already in Half-Life's digital DNA. This is a port of Quake into Sven Co-op and it fits like a glove.

SCMapDB page

Author: fgsfdsfgs

Date of release: 2020

Maps in package: 12

Map review of Quake for Sven Co-op

(originally posted on SCMapDB)

by GrandmasterJ | June 14, 2026 | 3653 characters

    This is a straight port of Quake right into Sven Co-op. It makes sense, goldsrc is just a modified Quake engine and a lot of the file formats Half-Life and Quake use are shared. The real beauty of this conversion is the enemies and weapons, which feel just like the original quake.

    We start off our experience in the starting room of Quake, a room with three corridors with our options, exit Quake, start campaign, or start the deathmatch. Going down the exit Quake hallway will changelevel to the singleplayer campaign portal which the other two hallways change maps to the other Quake maps.

    The Quake campaign works really really well in Sven Co-op. My teammate and I found the secret nightmare difficulty and played the campaign that way. For the most part we went the level quickly, turning our enemies to paste and rarely running out of ammo. Weapons stay so all players can pick them up and ammo is plentiful and respawns quickly. I'm pretty sure the original quake took away pickups on higher difficulties but it seems like we're using the easy mode pick-up schema because the hallways are paved with health. We did each die several times, sometimes to our own bouncing grenades, sometimes to falling in lava, and sometimes to fiends and/or shamblers appearing on top of us. As the map description says, this map pack does not include all of Quake but it includes enough to feel complete. It even has a boss fight.

    The real star of this set is the custom scripting, both enemies and weapons. Both of these act just like Quake. It's really fun shotgunning and ogre and watching it sit down and take a breather. Zombies would get up unless we blew them to pieces and we never hurt for ammo so sometimes the gibbing was incidental. We have the flying things which I felt maybe had some weird hitboxes at times. I would shoot grenades through one every now and then. They were never big problems but I found myself going to splash damage when using explosives.

    The deathmatch maps are very fun too. There are three of them and I don't think there was a way to change between the two beyond console commands. The first map was pretty big and I was winning so I liked it. The second map had a lot of windy hallways that led me to my opponent and I was losing so I didn't like it. The last map had some features of the other two maps and I was pretty even with my opponent so I feel neutral about it. I'm not going into that much detail about the PVP since Sven is Co-op focused. The level design is great because its original quake and the deathmatch worked without a hitch.

    A bit after we started playing my teammate commented to me that this could have been standard in the original Quake, it felt so natural. I agree, co-op fits into Quake near seamlessly. The custom weapons and monsters along with all the original textures, sounds, and level design really bring Quake to Sven.

Pros:

  • Everything from Quake is here, recreated near perfectly
  • without the custom weapons and monsters this map set would be nothing
  • All the fun stuff from Quake is preserved, including secrets and sound effects
  • The inclusion of the deathmatch maps is appreciated
  • we had lots of weapons and ammo the whole time

Cons:

  • The other two Deathmatch maps have to be switched to manually
  • nightmare difficulty was undercut by how much health there was
  • I felt that every now and then the scargs were harder to hit than they should have been

Score: 9 / 10

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