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Showing posts with the label IceShaft

Infiltration - Dunkelschwamm

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       Here's a novel concept, stealth in Sven Co-op. Players are supposed to reach the end of the map without being seen. There isn't really a penalty for being seen. SCMapDB page Author: IceShaft Date of release: 2002 Maps in package: 1 Map review of Infiltration (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 1923 characters      Infiltration is a confusing map. It describes itself as one where you need to get in without being seen, but you spawn in the line of grunts' vision from windows in a building you must break the glass of to get inside (except you don't, because the grunts will most certainly break it first). My buddy and I used the crossbow at spawn with its respawning ammo to take everyone out. From there, you go down a series of pitch-black hallways fighting grunts and assassins and encountering way over-scaled furniture. After a hall that curves with a window in its side, the map ends.      I don't understa...

Infiltration - GrandmasterJ

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      Here's a novel concept, stealth in Sven Co-op. Players are supposed to reach the end of the map without being seen. There isn't really a penalty for being seen. SCMapDB page Author: IceShaft Date of release: 2002 Maps in package: 1 Map review of Infiltration (originally posted on SCMapDB) by GrandmasterJ | May 9, 2026 | 1264 characters      The map description says that we have to try to sneak to the exit and not be seen. When the map started and the message of the day popped up I was getting shot. So I don't know how anybody can be reasonably expected to play this map the 'correct' way.      There is a crossbow at spawn and I use it to blow up some soldiers before running out of ammo and dying. Then I ran through what felt like a straightforward hallways connected to rooms with some enemies in them. The map is really blocky and has bad proportions. Although I will say I did like the desks clearly built for giants but not so much the st...

Legend of Zelda - Dunkelschwamm

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       Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Author: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2692 characters      Legend of Zelda is a walkthrough map full of the jank gimmicks that I love to find in Sven Co-op. You spend most of the map with only a crowbar to defend yourself, so enemies like barnacles or vortigaunts wading in lava create devastating and frustrating hazards. Thankfully, the map keeps these interesting by making the major bulk of the map simple platforming puzzles and zombie-bludgeoning.      The whole map has an incredibly jank appearance to it. Outdoor areas are full of big unconvincing geometry, the lighting is mostly very flat and bright, and the custom models are ...

Legend of Zelda - GrandmasterJ

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      Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Author: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by GrandmasterJ | May 3, 2026 | 5160 characters      It's the Legend of Zelda in Sven Co-op! Explore such fabulous locales as Hyrule castle! A big serpent head I assume to be Jabu-Jabu! A mountain I will call Dodongo mountain! A Lost Forest made out of boxes! FInally, a trapped castle with what I am going to generously call Gannondorf!      One thing you may notice from the screenshots on the map page is that this map looks kind of bad. I think the little village we start off in looks decent but much of the brushwork is overly blocky and there are a lot of opportunities to climb up ledges and access places that don't look like they...