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Sin's Room - Dunkelschwamm

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       Rats maps are really fun and such a simple concept, make a really big room and let players explore it. Of course, if players are going to explore then they need some way to travel to the extreme heights in such a map. SCMapDB page Author: HarroSIN Date of release: 2004 Maps in package: 1 Map review of Sin's Room (originally posted on SCMapDB) by dunkelschwamm | September 26, 2026 | 2429 characters      I'm guessing this map is just a straight port of a Half-Life deathmatch map with a couple monsters and weapons thrown about.      It's a rats map. It plays the hits: a computer with an internal structure, mounted gun on high ledge, sniper roost on the dresser, some kind of thrown explosive on a desk chair, a big bed. But it's all very bare bones and inaccessible. Most of the map is big and empty and non-descript. Aside from the novelty of it being a large room, there's nothing interesting or that tries to impress. Everything just ki...

Sin's Room - GrandmasterJ

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      Rats maps are really fun and such a simple concept, make a really big room and let players explore it. Of course, if players are going to explore then they need some way to travel to the extreme heights in such a map. SCMapDB page Author: HarroSIN Date of release: 2004 Maps in package: 1 Map review of Sin's Room (originally posted on SCMapDB) by GrandmasterJ | September 26, 2026 | 2422 characters      I love rats maps. Being a small terror in a big world is just really funny to me. So I went into this map expecting fun, even if the screenshots looked sparse.      This map suffers from one big problem, players can't go where they need to go. There is a lot of furniture and the tops of them are all good places to be. Players are given a barnacle but besides the enemies and players on the map, there is nothing to grapple. So the map quickly devolved into either myself or my partner spawning in a place we both wanted to be and then the othe...