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Showing posts with the label fun

DBJR - Dunkelschwamm

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    Explore a massive bedroom and office and find a bunch of secrets. Players get lots of weapons and low gravity to make navigation much easier.  SCMapDB page Author: Fourth Letter Date of release: 2003 Maps in package: 1 Map review of DBJR (originally posted on SCMapDB) by dunkelschwamm | April 30, 2023 | 2719 characters      DBJR is a rats map which takes place inside of a bedroom and an inconsistently proportioned hoarder's office. There are a handful of silly little secrets and a room wherein players can spawn waves of enemies to fight in the main bedroom. The description said these waves happen periodically, but in many dozens of minutes playing we never saw this happen outside of our direct involvement.      The visuals of the map itself are a treat. There's a really cute textured brush for the outside perspective instead of a skybox. There's the obligatory computer running hammer working on the map itself. There's a bed you can run under for cover fro

DBJR - GrandmasterJ

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      Explore a massive bedroom and office and find a bunch of secrets. Players get lots of weapons and low gravity to make navigation much easier.  SCMapDB page Author: Fourth Letter Date of release: 2003 Maps in package: 1 Map review of DBJR (originally posted on SCMapDB) by GrandmasterJ | April 30, 2023 | 4136 characters      I'm a big fan of rats maps, maps where the map is so big the players feel like they are very small. This rats map has the gravity turned down low and longjump given to players on map start, so it's pretty easy to get around.      We start off in a big room and begin to explore. I guess I am just naturally suicidal because the first place I checked out was the fan cord plugged into an outlet, which will gib players if they get near it. Right next to that is a teleporter to the top of a computer from where we can survey the room. A paper airplane makes loops in mid-air, the long jump really helps in getting on top of that airplane. There is a po

Breakfree 2 - Dunkelschwamm

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      The sequel to Breakfree is more of the same. We don't have to go back down the elevator and there is now a boss fight! Unfortunately the biggest obstacle is still the elevator mechanic itself. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree 2 (originally posted on SCMapDB) by dunkelschwamm | April 29, 2023 | 2270 characters      Breakfree 2 is the sequel to Breakfree. Visually, it is a huge upgrade with liberal use of Sonic 2 textures and an Eggman model for the scientist to match the Sonic 2 music. The music is the exact same.      This time around the map is split into two parts: the annoying elevator part, and the annoying boss part. The annoying elevator part is somehow more annoying than the previous map, offering large brushes that shoot from out of unpredictable places in the wall at a faster speed than players can dodge. There are also similar grinders and rotating brushes that the elevator passes over and obscu

Breakfree 2 - GrandmasterJ

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      The sequel to Breakfree is more of the same. We don't have to go back down the elevator and there is now a boss fight! Unfortunately the biggest obstacle is still the elevator mechanic itself. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree 2 (originally posted on SCMapDB) by GrandmasterJ | April 29, 2023 | 3293 characters      I'm getting something of a crisis of conscience with the Breakfree series. I just played Break Go, which was inspired by this series, and gave it a higher score than the original based solely on how much I exploded on the elevator. Elevators in Sven Co-op are very dangerous and throughout this map we were constantly exploding for no reason.      So I'm going to try to judge this map without taking into account how many times I was randomly killed by the floor. We start off and the map is fullbright, just like the first one. We hit a button that is hard to discern against the background that

Break GO: Game Over - Dunkelschwamm

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      Inspired by the very similar Breakfree 1 and 2, in this map players ride an elevator up through some deadly obstacles. Elevators in Sven Co-op are prone to killing players so only the luckiest folks will make it to the end. SCMapDB page Author: Zorak Date of release: 2009 Maps in package: 1 Map review of Break GO: Game Over (originally posted on SCMapDB) by dunkelschwamm | April 29, 2023 | 2424 characters      Break-Go: Game Over is a map inspired by Breakfree. I would characterize it almost like a fanmap, for how much of Breakfree's gimmick it apes. There's nothing wrong with that, of course, but it does feel pertinent to point out as it very succinctly characterizes this map.      Much like Breakfree, Break-Go features a floating loser pool which players respawn in and which moves parallel to the main gameplay elevator. The elevator houses the players, goes up, and stops at the top where players can kill a scientist and flip a switch to end the map. The sci

Break GO: Game Over - GrandmasterJ

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      Inspired by the very similar Breakfree 1 and 2, in this map players ride an elevator up through some deadly obstacles. Elevators in Sven Co-op are prone to killing players so only the luckiest folks will make it to the end. SCMapDB page Author: Zorak Date of release: 2009 Maps in package: 1 Map review of Break GO: Game Over (originally posted on SCMapDB) by GrandmasterJ | April 29, 2023 | 2321 characters      This map was inspired by Breakfree, and right when the map started I thought that maybe I was playing the next map in that series. But no, this map was made by a different author and does a few things differently, but it's also mostly the same.      So the whole premise of the map is that players are on an elevator going up through a shaft filled with obstacles. We have lots of rotating brushes that will splatter incautious players and dead players get stuck in a viewing room where they can only watch the live players finish the map.      Now elevators are finni

Box Store - Dunkelschwamm

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    Let's buy some boxes over at the box store! The buying process actually works, players have to earn score and use that to buy boxes. Stealing is not allowed. SCMapDB page Author: w00tguy123 Date of release: 2016 Maps in package: 1 Map review of Box Store (originally posted on SCMapDB) by dunkelschwamm | April 29, 2023 | 2853 characters      Box Store is exactly what it says on the tin: a store where you buy boxes. It's like a clicker, but in Sven Co-op. There's an invincible "hostile" scientist outside named "shoot me for money" or something which you do to increase your score, which you then exchange for boxes in the box store.      The real charm of the map comes from the interactions with the store. The boxes themselves are mostly very Half-Life-cute, tiny versions of the boxes from Half-Life. There's some which are different funny cubes, like a clock cube, or a glass cube, or a meat cube. They have cute names, and are mostly fairl

Box Store - GrandmasterJ

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      Let's buy some boxes over at the box store! The buying process actually works, players have to earn score and use that to buy boxes. Stealing is not allowed. SCMapDB page Author: w00tguy123 Date of release: 2016 Maps in package: 1 Map review of Box Store (originally posted on SCMapDB) by GrandmasterJ | April 29, 2023 | 2612 characters      The Box Store featured in this map works just like a store, with boxes for sale and a whole system to buy them. We bought them all and the map ended. It's great.      So it starts off with my teammate and I standing in front of the store with an invincible hostile scientist named "shoot me for more money". You don't have to tell me twice. The store sits on a square of land floating in the void. Strange nonsensical signs are plastered over the front of the store. My teammate informs me the music we hear is from Sonic 3, it's pretty good music.      After boosting our scores from emptying our SAWs into the scien

Breakfree - Dunkelschwamm

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        There is not a whole lot of breaking or getting free, this map is an obstacle course with a moving elevator. It's a real fun concept and it is executed fairly well, but Sven Co-op elevators will kill players more than any obstacle in the map. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree (originally posted on SCMapDB) by dunkelschwamm | April 10, 2023 | 3591 characters      Breakfree is a gimmick map which plays and sounds like an old Sega Genesis boss map. An elevator takes you through a vertical obstacle course- intangible to the elevator, but quite tangible (and deadly!!!) to the player. All of it spectated upon by an evil scientist running an experiment! How does it work?      Well, first of all it doesn't. I'm not going to mince words here- I have a lot more I want to say about this map, but the first thing to mention is that elevators are fucking broken in Sven Co-op and this map relies on elevators a

Breakfree - GrandmasterJ

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      There is not a whole lot of breaking or getting free, this map is an obstacle course with a moving elevator. It's a real fun concept and it is executed fairly well, but Sven Co-op elevators will kill players more than any obstacle in the map. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree (originally posted on SCMapDB) by GrandmasterJ | April 10, 2023 | 2781 characters      I thought this map was going to have platforming, and I was sort of wrong. The entire map is an elevator, two players are required to start it up and when it does, it plays Sonic music. Then we have to dodge all sorts of wacky obstacles as the elevator goes up.      If you are familiar with the goldsrc engine or a variety of Sven Co-op maps, you may have realized a flaw in this design. At numerous points in the journey my teammate and I would spontaneously explode. We would always assume an obstacle came through and killed us but most of the time there

Shopping Centre - Dunkelschwamm

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      This map is sort of a mall, we have a big building with stores, bars, and some sort of storage area. There's a locked door players must find their way behind but beyond that the map is light on interaction and focuses more on exploration. SCMapDB page Author: Robootto, RNG, Poka Date of release: 2007 Maps in package: 1 Map review of Shopping Centre (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 2901 characters      Shopping Centre seems to be a shopping mall including some vaguely interesting shops from the likes of Robootto, RNG, and Poka, including the Sushi Shop from Poka and Robootto's collab Indojapan, and some of the stuff from RNG and Robootto's collab Metal Bar.      For the most part, it's just for walking around. I think there's an interesting sense of discovery, as you find yourself hopping off from high places to find your way around. However, aside from one secretive tunnel which leads to unlocking an only somewhat i

Shopping Centre - GrandmasterJ

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      This map is sort of a mall, we have a big building with stores, bars, and some sort of storage area. There's a locked door players must find their way behind but beyond that the map is light on interaction and focuses more on exploration. SCMapDB page Author: Robootto, RNG, Poka Date of release: 2007 Maps in package: 1 Map review of Shopping Centre (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 2733 characters      This is a map of a shopping center with the shops being contributed by three different mappers, RNG, Robootto, and Poka. Robootto is known for a very avant garde style bordering on nonsense. RNG is known for making very detailed grit. I don't know Poka very well.      Players are dumped in the main hallway, which is pretty blocky and plain. We have thick windows and big signs allowing us to see the stores that line the way, we have quite a selection, two of which I've seen before. There is a sushi bar I've seen in Indojapan tha

Godzilla - Dunkelschwamm

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    Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by dunkelschwamm | March 18, 2023 | 2671 characters      Very simple setup here: Godzilla is a set of 4 toy maps wherein you can destroy a tiny city. These are tiny cities as conceived of by children- just stretches of grass with giant blocks of grid pattern. But, each of those blocks can be destroyed with enough whacks of a crowbar!      The first map is as simple as can be: destroy all of the buildings. There are some other destructibles like trees and roads, but you just destroy everything. There is nothing else. Not even a map end.      The second verse is very much same as the first: second map is the same thing, but players can also fight a vortigau

Godzilla - GrandmasterJ

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      Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by GrandmasterJ | March 18, 2023 | 2802 characters      Godzilla is a collection of four maps, each on an escalation of players destroying a city.      The first map is a small city. The map may be small and there may not be a lot of buildings, but there are some very big buildings that take a lot of hits to destroy. Also the map uses stock textures and the skyscrapers use that concrete ceiling with the squares that kinda look like windows. After destroying all the buildings the map does not end and I have to manually switch to the next one.      The next map is like three times as big, players have to crawl through a tiny cave (or platform up some skyscrap

Toilet Store - Dunkelschwamm

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      Welcome to a store that sells toilets. There are no enemies, but there are plenty of weapons, scientists, and toilets to play with. SCMapDB page Author: Robootto Date of release: 2003 Maps in package: 1 Map review of Toilet Store (originally posted on SCMapDB) by dunkelschwamm | March 23, 2023 | 1621 characters      Toilet Store is a hangout map that takes place in a madcap surrealist toilet store. Players spawn outside, can work their way in by breaking a glass door, and then find themselves in a toilet store populated by scientists and a G-man. The toilets are silly, have breakable glass lids. Some of them elevate, some of them go into the ground. Some are raised up. Some are in kiosks with wacky textures. There's an indestructible front door. There's a cash register. There's a rocket launcher on a bizarre grate wall outside. There's weapons just kinda laying around, some ammo laying on top of toilet seats.      If it sounds like I'm just listing

Toilet Store - GrandmasterJ

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      Welcome to a store that sells toilets. There are no enemies, but there are plenty of weapons, scientists, and toilets to play with. SCMapDB page Author: Robootto Date of release: 2003 Maps in package: 1 Map review of Toilet Store (originally posted on SCMapDB) by GrandmasterJ | March 12, 2023 | 1655 characters    So we start off in what looks like an alley. There are some huge cardboard boxes here that we can use to jump on and grab a rocket launcher that balances precariously on the edge of sanity and reason. Then we break down the glass and enter the toilet store.      The first thing we discover is that the toilet lids are destructible and sometimes they hide supplies in the toilet bowls. I start on breaking those while my teammate discovers that some toilets sink down into the ground. We both find a toilet that floats up.      After we finish examining all the toilets we turn our attention to the scientists wandering the aisles. There are plenty of weapons strewn

Holodeck - Dunkelschwamm

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    Welcome to the Holodeck, a map where players can run around an arena while other players spawn monsters in. I'm guessing it's based off the holodeck in Star Trek but I don't remember the that show ever making the holodeck look like this. SCMapDB page Author: Shnuh Date of release:2004 Maps in package:1 Map review of Holodeck (originally posted on SCMapDB) by dunkelschwamm | March 4, 2023 | 1925 characters      Holodeck is, if I'm following correctly, a follow-up update to Biodome ( http://scmapdb.wikidot.com/map:biodome ) by the same author. To recap, that is to say, Holodeck is a sandbox map for Sven Co-op, wherein an arena comprised of a flat square area adored with turret towers with bridges between them set the stage for players to toy with the tools of Sven Co-op. I wrote a brief review of biodome which you can see on its page on this site. I recommend looking into that and coming back here to find out how this map differs.      Not by a whole lot. T

Holodeck - GrandmasterJ

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      Welcome to the Holodeck, a map where players can run around an arena while other players spawn monsters in. I'm guessing it's based off the holodeck in Star Trek but I don't remember the that show ever making the holodeck look like this. SCMapDB page Author: Shnuh Date of release:2004 Maps in package:1 Map review of Holodeck (originally posted on SCMapDB) by GrandmasterJ | March 4, 2023 | 2802 characters      I played the beta of this map and it was not bad, it looked pretty bad and weapon selection was terrible but the arena combat was fun. Some of these problems even got fixed in this version!      The map is now lit properly and that is already a huge improvement. The arena in unchanged, a pit in the center of the map with some short towers and bridges. There is a ladder up top to an area with buttons overlooking the combat zone that can spawn monsters, weapons, explosions, water, whatever. The buttons are still fairly vague and there are new additions from

Biodome - Dunkelschwamm

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    This is an early version of another map called Holodeck. I recommend skipping this and going straight to that map. But it does have a separate entry on the map database so here is a separate review. SCMapDB page Author: Shnuh Date of release:2002 Maps in package:1 Map review of Biodome (originally posted on SCMapDB) by dunkelschwamm | March 4, 2023 | 3380 characters      Biodome is a sandbox map for Sven Co-op, wherein an arena comprised of a flat square area adored with turret towers with bridges between them set the stage for players to toy with the tools of Sven Co-op.      This map is split up into two parts. The first is the arena. The arena is where players spawn, and it's where the action is focused. Players can use a ladder to exit the arena, but until they do that they are IN the arena. Depending on the whims of the players who climbed the ladder, the arena may be peaceful, populated with allies, full of weapons, full of enemies, raining missiles, underwater

Biodome - GrandmasterJ

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      This is an early version of another map called Holodeck. I recommend skipping this and going straight to that map. But it does have a separate entry on the map database so here is a separate review. SCMapDB page Author: Shnuh Date of release:2002 Maps in package:1 Map review of Biodome (originally posted on SCMapDB) by GrandmasterJ | March 4, 2023 | 2264 characters      The screenshots of the map look fullbright, and indeed the map is fullbright. It also appears to be the beta of another map called Holodeck. That one has lighting and everything.      The map is a stadium type of map, there is a combat zone with some raised walkways around and buttons up top that players can press to spawn NPCs. The buttons are labelled but can still be vague. Most of the enemy spawners had two buttons, one is green and that indicates friendly. There are some unlabelled buttons and one caused rockets to rain down on both myself and my teammate who was above pressing the buttons. Maybe wit