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Showing posts with the label zombies

ZS Lastclue Zombie Scenario Map-2 - Dunkelschwamm

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      Players spawn in an arena with a big monster labelled "Alien Boss' stands facing a wall. The goal is to kill this boss. Players have some nice custom weapons and zombies begin to infinitely fall into the arena. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of ZS Lastclue Zombie Scenario Map-2 (originally posted on SCMapDB) by dunkelschwamm | February 20, 2022 | 3820 characters      ZS Lastclue Zombie Scenario Map 2 is a conversion of a Counter-Strike Nexon map, I think? I know nothing about Counter-Strike Nexon, and I'm not going to pretend like I know anything I don't. As such, I'll review this map completely on its own terms.      The map begins with the players in an arena with a massive "Alien Boss" with his back turned. It reminds me of how some Doom maps begin with a monster with its back turned. Shortly after the map begins, the warehouse which houses your arena comes to life as mechanical gears are reve

ZS Lastclue Zombie Scenario Map-2 - GrandmasterJ

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      Players spawn in an arena with a big monster labelled "Alien Boss' stands facing a wall. The goal is to kill this boss. Players have some nice custom weapons and zombies begin to infinitely fall into the arena. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of ZS Lastclue Zombie Scenario Map-2 (originally posted on SCMapDB) by GrandmasterJ | February 20, 2022 | 2589 characters      This map is a simple arena battle. Players are dumped into a pit with a large creature called an "alien boss" it has 600000 health. Zombies will rain down into the arena at set intervals, flooding the area with zombies.      There are some new weapons in here, the large axe that replaces the pipe wrench is my favorite. It is powerful enough to blow the zombies to pieces and swings much faster than the wrench. The crowbar replacement, a mace, is worthless. The machine gun is the best one, it's the only gun that can really lay sustained damage

HS-Desertstorm Zombie Scenario Map-1 - Dunkelschwamm

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       This is a zombie arena map based on Counter-Strike: Nexon. The arena fills with zombies until a big boss zombie shows up. Killing the boss ends the map. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of HS-Desertstorm Zombie Scenario Map-1 (originally posted on SCMapDB) by dunkelschwamm | February 5, 2022 | 2812 characters      HS Desertstorm Zombie Scenario Map 1 is a very simple map with little ambition and lots of style.      The map's big draw is its abundant use of high quality models from Counter-Strike Nexon: Zombies. Not all of these work as of this review, as many of the world models are errors. The zombies themselves work, though, and I have to say: they're a ton of fun. It's a simple trick, but these zombies come in all sorts of neat varieties and it works great for me.      The weapons also have some neat models. There's a few scripted weapons that also function a bit new. For the most part, they're all just l

HS-Desertstorm Zombie Scenario Map-1 - GrandmasterJ

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      This is a zombie arena map based on Counter-Strike: Nexon. The arena fills with zombies until a big boss zombie shows up. Killing the boss ends the map. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of HS-Desertstorm Zombie Scenario Map-1 (originally posted on SCMapDB) by GrandmasterJ | February 6, 2022 | 2181 characters      This map is made to play like the Counter-Strike: Nexon spin-off. It's got some fun new weapon models, a lot of which are left-handed for some reason, and enemies are used from Nexon.      The gameplay is pretty standard zombie horde defense. There are a lot of zombies, many different types, and players are holed up in a building. One thing I found interesting was that the wooden boards on the doors never got broken and successfully kept all the zombies out. In the first half of the map my teammate and I were running around shotgunning the various zombies in their assorted heads but by the second we stayed indoors a

Zombie Nights - Dunkelschwamm

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       Zombie Nights is a very ambitious project. It's a large open area with some buildings scattered around, a janky day and night system, supply drops supplied via parachute, an inventory system, and a never ending zombie swarm. The objective is to last three consecutive days. SCMapDB page Author: The-Middleman Date of final release: 2014 Maps in package: 1 Map review of Zombie Nights (originally posted on SCMapDB) by dunkelschwamm | January 29, 2022 | 3746 characters      Zombie Nights is a Zombie Survival map chock full of unique gimmicks and production value. Unfortunately, in the end it feels like it's possibly less than the sum of its parts.      The goal of Zombie Nights is to survive 3 nights (36 minutes) without dying as zombies infinitely swarm the map, resources are only obtained through scarce drops, and a hunger and thirst system prevent players from becoming too stationery. Additionally, since the first player to survive 3 nights in row wins the map, there is a

Zombie Nights - GrandmasterJ

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      Zombie Nights is a very ambitious project. It's a large open area with some buildings scattered around, a janky day and night system, supply drops supplied via parachute, an inventory system, and a never ending zombie swarm. The objective is to last three consecutive days. SCMapDB page Author: The-Middleman Date of final release: 2014 Maps in package: 1 Map review of Zombie Nights (originally posted on SCMapDB) by GrandmasterJ | January 29, 2022 | 6639 characters      This map looked really interesting to me. It's an open world full of zombie that players have to survive in and it has pvp. This is a pretty unique thing to attempt in Sven Co-op. I kind of don't know how to start this review, there are so many things to talk about.      Right off the bat the map description page has a bunch of stuff about the map being abandoned, unfinished, and generally not in a state where it is actually playable. I would agree with that assessment. In fact, I think the three day lim

Zombie Darkness-4 Dust Survive Map-1 - Dunkelschwamm

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       This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by dunkelschwamm | January 28, 2022 | 4714 characters      Zombie Darkness 4 Dust Survival, or Z4_Dust for short, is a megamonster map wherein you play as trendy chicks using wacky guns to invest large quantities of lead in zombie flesh. The map is in the style of a dust map, though the layout is generally unfamiliar to me. The map takes place at night and the objective is to kill a megazombie called "Hide". There are three other zombies, though they are technically superfluous to the map's success.      Fighting the zombies in thi

Zombie Darkness-4 Dust Survive Map-1 - GrandmasterJ

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      This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by GrandmasterJ | January 28, 2022 | 3378 characters      There are a lot of zombie maps on scmapdb. I wanted to play a zombie map and I chose this one for some reason. It wasn't as bad as I feared but it was way worse than I had hoped.      If you've ever played Mega Monster Massacre this map is almost exactly the same. It uses textures and inspiration from de_dust but it is not actually de_dust. It is an arena with wide corridors and some crates with just four enemies sprinkled around and each one has an astronomical amount of health.  

Halloween Hospital - Dunkelschwamm

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      Are you ready for Halloween in a Hospital? This map uses the typical scary map formula, respawning zombies, a maze, and players must go on a scavenger hunt to figure out how to progress. SCMapDB page Author: GreenTea MiaoMiaoLe Date of final release: 2017 Maps in package: 1 Map review of High Rise (originally posted on SCMapDB)  by dunkelschwamm | November 28, 2021 | 4417 characters      Halloween Hospital is a map that is like going to a really neat haunted house but you have to wade through thigh-high tar everywhere you go. Throughout there is some really fun brushwork and textures working together with minimal lighting to create a very spooky environment with variety, memorable locations, and thick atmosphere. The enemies, however, are where things unfortunately fall apart a bit.      First, a look at the progression of the map: The map begins with a goal of finding blue, lit squares and shooting them throughout the map. Doing so unlocks a later area. Now, when I was playing w

Halloween Hospital - GrandmasterJ

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      Are you ready for Halloween in a Hospital? This map uses the typical scary map formula, respawning zombies, a maze, and players must go on a scavenger hunt to figure out how to progress. SCMapDB page Author: GreenTea MiaoMiaoLe Date of final release: 2017 Maps in package: 1 Map review of High Rise (originally posted on SCMapDB)  by GrandmasterJ | November 28, 2021 | 4835 characters      I don't have good experiences with halloween themed maps. Usually they are mazes filled with respawning enemies (typically Afraid of Monsters zombies) and I don't have a lot of fun playing them. This map is exactly all that but I actually managed to play to the end and beat it and didn't have a terrible time doing it.      The map is a big hospital with most of its doors locked. You can peek in through windows and see future areas, there is a lot of teasing of future areas which is nice because you know where to look when doors open and things unlock. Getting into the hospital was kind