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Showing posts with the label Robootto

Only Fun - Dunkelschwamm

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       Only Fun contains zombies and a Big Momma and has little, if any, fun. The spawn points are also placed poorly causing players to die on spawn quite a lot. SCMapDB page Author: Robootto Date of final release: 2003 Maps in package: 1 Map review of Only Fun (originally posted on SCMapDB) by dunkelschwamm | April 23, 2022 | 2011 characters      Only Fun is a quintessentially Robootto Robootto map. It hits all of the hallmarks: it's not fun, when you realize what the gimmick is you question whether Robootto legitimately hates the players, it's painfully ugly to look at, and the overall feeling when you're done is that you have wasted your precious time which can never ever be returned.      Players begin in a chamber which connects to a winding same-textured corridor maze full of Barneys. At the opposite end of this corridor is the secondary spawnpoint, which supplies players with tripmines and a gauss rifle. Back at the other chamber, breaking the floor drops the player

Only Fun - GrandmasterJ

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      Only Fun contains zombies and a Big Momma and has little, if any, fun. The spawn points are also placed poorly causing players to die on spawn quite a lot. SCMapDB page Author: Robootto Date of final release: 2003 Maps in package: 1 Map review of Only Fun (originally posted on SCMapDB) by GrandmasterJ | April 23, 2022 | 2002 characters      Only Fun promises much, but delivers little.      There are three spawn areas in the map. At first my teammate and I both spawned in the top one, there was no indication on how to get out so we ran around hitting everything with our crowbars. Eventually the floor gave out and we fell to the level below, which happens to be where our second spawn point was. Here was a doorway to a green room with many headcrab zombies and a gonarch. The only weapons in the level are at the third spawn point, which is far above the elevator past a twisting passageway full of passive Barneys. The end of this hallway terminates at the top of the room the other two

Spynzlersplatter - Dunkelschwamm

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       This is a one room map with infinitely spawning enemies coming down a slope. Really, never has a map screenshot encapsulated an entire gameplay experience more than the above. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Spynzlersplatter (originally posted on SCMapDB) by dunkelschwamm | April 17, 2022 | 1339 characters      Spynzlersplatter is a robootto map wherein players hunt respawning bullsquids, zombies, and headcrabs in the same sense that bowlers hunt bowling pins. The enemies appear on alcoves above a large inclined plane which they slide down if they leave their alcove (which they often do). Sliding down drops them into a hurt brush that'll kill them (or the player) dead. The players are given grenades to have fun with.      If you're into slaughter maps, maybe this will seem great to you. I think the enemies falling into an invisible hurt box and the player having so few choices for killing them really hurts its ef

Spynzlersplatter - GrandmasterJ

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      This is a one room map with infinitely spawning enemies coming down a slope. Really, never has a map screenshot encapsulated an entire gameplay experience more than the above. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Spynzlersplatter (originally posted on SCMapDB) by GrandmasterJ | April 17, 2022 | 1709 characters      This map consists of a spawn area with a couple miniguns and three piles of grenades and on the other side of an instant kill wall is a steep slope with enemy spawners at the top. This is not enough for more than two players to massacre these monsters at once. The monster spawners drop a bullsquid and a zombie along with a ton of headcrabs. It is a little more difficult to hit the headcrabs with the minigun, but the slop stops grenades in their tracks and it is fun and easy to explode all the monsters. The map description says the wall will kill most of the monsters and it does, only one headcrab managed to get thro

Nuclear Poison - Dunkelschwamm

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       Nuclear Poison is a small map made by the infamous mapper Roboootto. Players spawn at the top of a shaft and fall through a green goo teleport and either hit the tiny patch of water at the bottom or die and explode on impact with the floor. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Nuclear Poison (originally posted on SCMapDB) by dunkelschwamm | April 17, 2022 | 1487 characters      Nuclear Poison is a map by Robootto that is very much a map by Robootto. It features large letters made out of brushes which players can awkwardly attempt to navigate around on, a spawn which is immediately hostile to the player, a fall relying on obscure water tricks to survive, and then a battle with two overpowered zombies at the bottom of it all. The rest of the map is just a large shaft lit with brightly colored ambiguous light sources. The intended fun is supposed to be in landing on the zombies to deal enough damage to kill them, or landing in t

Nuclear Poison - GrandmasterJ

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      Nuclear Poison is a small map made by the infamous mapper Roboootto. Players spawn at the top of a shaft and fall through a green goo teleport and either hit the tiny patch of water at the bottom or die and explode on impact with the floor. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Nuclear Poison (originally posted on SCMapDB) by GrandmasterJ | April 17, 2022 | 1817 characters      Players spawn at the top of a tall dark shaft, at the bottom is green goo that teleports players to an adjacent shaft that is green and has the word 'nuclear' spelled out vertically in huge letters. While falling down the green shaft players can angle themselves to land on the letters in 'nuclear', some of parts of some letters have grenades. The bottom of the shaft is a sure death unless you can angle towards a tiny square of water in one corner.      The only real gameplay in this map consists of trying to survive the fall from spawn an

Normall - Dunkelschwamm

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       Normall is a map series all about walking through hallways. Robootto, a mapper with a bad reputation, and RNG, a mapper with a good reputation, have teamed up to bring us these hallways. SCMapDB page Authors: Robootto, RNG Date of final release: 2006 Maps in package: 10 Map review of Normall (originally posted on SCMapDB) by dunkelschwamm | March 31, 2022 | 7332 characters      Normall is a mapset by Robootto and RNG. I would say it is their most prolific collaboration- and Robootto's advertisements for Normall in his other maps would certainly seem to suggest that he thinks the same.      The Goldsrc engine is a mapping engine which specializes in drawing corridors. The entire visleaf setup is designed to ensure that condensed interior areas are best optimized.      Half-Life is a game which utilizes the Goldsrc engine in a way which masks these corridors- sometimes as science labs, sometimes as alien factories, and sometimes even as outdoor areas… but sometimes it just mak

Normall - GrandmasterJ

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      Normall is a map series all about walking through hallways. Robootto, a mapper with a bad reputation, and RNG, a mapper with a good reputation, have teamed up to bring us these hallways. SCMapDB page Authors: Robootto, RNG Date of final release: 2006 Maps in package: 10 Map review of Normall (originally posted on SCMapDB) by GrandmasterJ | March 31, 2022 | 2679 characters      I've played a lot of maps made by this author, Robootto. All of his maps have a quality that is somewhere between bewildering amounts of incompetence and being trolled. So when I took a look at the map description 'Contains Hallways" and the screen shots of endless twisting hallways I guessed that this would be the absolute worst map series for Sven I've played yet.      It wasn't nearly as bad as I thought. Yeah, I was right in that the whole map series is about walking down boring hallways where nothing happens most of the time. The hallways have mostly the same texture, along with th

Muumimaaliset - Dunkelschwamm

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       The author of this map,Robootto, is Finnish. Sticking the map name into Google translate spits out 'Muumin valley'. Google the terms, it's some interesting Finnish culture, too bad the map looks like a gravel pit. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 1 Map review of Muumimaaliset (originally posted on SCMapDB) by dunkelschwamm | February 26, 2022 | 1663 characters      This map is a weird one. A very strange looking zombie with a tremendous amount of health but a seeming inability to deal damage stalks players in a small, circular, bizarre field with some skewed crosses in one corner and a massive tower silo in another corner. A strange blob lurks within. Spend entirely too long with all of your weapons killing these creatures. There is no catharsis. Spend the rest of the map timer thinking about what you've done.      That's what's in store when you play Muumimalliset. There's some mention of the Moomin Valley in

Muumimalliset - GrandmasterJ

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      The author of this map,Robootto, is Finnish. Sticking the map name into Google translate spits out 'Muumin valley'. Google the terms, it's some interesting Finnish culture, too bad the map looks like a gravel pit. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 1 Map review of Muumimaaliset (originally posted on SCMapDB) by GrandmasterJ | February 26, 2022 | 1126 characters      This map is a terrible looking arena with a monstrous looking thing that runs at players. It doesn't attack or if it does, it does no damage. It does frequently block players into corners and traps them there. It has a lot of health and killing it takes forever, when you do kill it nothing happens. There is a lot of ammo at the spawn area and some weapons behind the tower. Inside the tower is a teeny tiny elevator past some platforms with more weapons and ammo, and a weird blob thing that I later learned was a monster. To get down from the tower players have to j

Modern Glass Box - Dunkelschwamm

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      This may surprise you, but this map is a glass box. I don't know about 'modern' but there is absolutely a glass box in this map. Breaking out of the box starts an unstoppable cycle of death. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Modern Glass Box (originally posted on SCMapDB) by dunkelschwamm | February 26, 2022 | 1974 characters      Robootto strikes again with a map which is finely tuned to distasteful design. Modern Glass Box is a downward vertical map wherein the players' objective is to destroy the ground beneath them, several times, via any means available to them. At first this is chainguns, but as they break through the layers of glass floors they come across explosives as well. The entire chamber is glass, the breakable floors are glass. If you couldn't see the layers beneath the player and know Robootto's shenanigans you might not know that you need to shoot through the glass floor because it h

Modern Glass Box - GrandmasterJ

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    This may surprise you, but this map is a glass box. I don't know about 'modern' but there is absolutely a glass box in this map. Breaking out of the box starts an unstoppable cycle of death. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Modern Glass Box (originally posted on SCMapDB) by GrandmasterJ | February 26, 2022 | 1501 characters      Just as the map description says, players start off in a big glass box and have to break through it to get out. There are multiple levels of glass to break through with increasing health. There are miniguns here which help a lot but after we broke through the first level the miniguns were no longer able to be picked up. Without miniguns we had to resort to using explosives in close quarters to do any real damage. When we blew ourselves up we would respawn where the first level was, way above our current floor, we fell and took fall damage every time.      Eventually we broke through and j

Metsa0 - Dunkelschwamm

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       This map appears to be the opening sequence of a larger map set. Players spawn in the back of a truck, trapped with no hope of escape. If a player noclips out and uses a certain section of the truck's front bumper the truck will move to the other end of the tunnel it is in. SCMapDB page Author: Robootto Date of final release: 2004 Maps in package: 1 Map review of Metsa0 (originally posted on SCMapDB) by dunkelschwamm | February 20, 2022 | 2308 characters      Metsa is, I speculate, an unfinished idea for a map. Perhaps it was an inspired narrative idea, to have several players driven, confined by a cage, in a truck through a jungle toward the next map as his version of the Half-Life tram ride intro. But, that's all entirely speculation.      I figured I would begin my review with speculation because there's little else to go on. The map is clearly broken. Players spawn in the back of a truck, as described above. However, there's nothing pushing the truck forward.

Metsa0 - GrandmasterJ

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      This map appears to be the opening sequence of a larger map set. Players spawn in the back of a truck, trapped with no hope of escape. If a player noclips out and uses a certain section of the truck's front bumper the truck will move to the other end of the tunnel it is in. SCMapDB page Author: Robootto Date of final release: 2004 Maps in package: 1 Map review of Metsa0 (originally posted on SCMapDB) by GrandmasterJ | February 20, 2022 | 1320 characters      Players spawn trapped in the back of a truck. There is a gauss cannon here but nothing else. It is very boring and there is nothing to do.      Noclipping out of the truck reveals a long hallway. There are explosives on the sides that trigger enemies when they explode. It was only after my teammate persisted in trying to get the truck to move that the truck did actually start to move. Apparently he used the back bumper and that worked, the truck started moving. We tried getting the truck to move while inside it but that p

Metal Bar - Dunkelschwamm

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       Metal Bar is a reference to a genre of music and a drinking establishment, not a material and an object. This map features two bars with speakers blasting some heavy metal with very low quality audio. SCMapDB page Author: Robootto and RNG Date of final release: 2006 Maps in package: 1 Map review of Metal Bar (originally posted on SCMapDB) by dunkelschwamm | February 19, 2022 | 3757 characters      Metal Bar is a map by Robootto and RNG. The map is intended to be a fun map for people to chill out on in a server. I feel like the environment of a metal bar is evoked shockingly well in both Robootto's and RNG's bars. I really like these Robootto maps with RNG coauthoring. I feel like RNG really brought the best out of Robootto.      The map takes place in a sort of outdoor strip mall type of location with lots of palm trees. To the left is Ixa's metal bar. I presume this metal bar is the one which Robootto mostly made, based on part of the description describing the secr

Metal Bar - GrandmasterJ

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      Metal Bar is a reference to a genre of music and a drinking establishment, not a material and an object. This map features two bars with speakers blasting some heavy metal with very low quality audio. SCMapDB page Author: Robootto and RNG Date of final release: 2006 Maps in package: 1 Map review of Metal Bar (originally posted on SCMapDB) by GrandmasterJ | February 19, 2022 | 3682 characters      I've played enough maps made by Robootto to know I'm probably not going to have a good time. But RNG also helped make this map, and his maps are amazing. RNG's influence is probably a big reason why I think this map is one of Robootto's best maps.      The map design is simple, start off in a small park with a couple doors. One door is locked up tight and never opens, another leads to a small guitar store, and the other leads to the first metal bar of the map. The map description says there are two, its pretty difficult to find the second one and I would never have looked

Little Fun Park - Dunkelschwamm

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       There are plenty of Sven maps out there with no goal other than to have fun. This map is one of those but everything about it is slightly off. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 1 Map review of Little Fun Park (originally posted on SCMapDB) by dunkelschwamm | February 13, 2022 | 3846 characters      Another three maps from Robootto's wacky brand of whimsy and anti-gameplay. All three maps require chiseling your way out of a destructible wall that is textured like a door to taunt you (in the third map it's the wall next to the door that's destructible so you end up wasting your time attacking the door if you're thinking of the previous maps. The destructible has way too much health to destroy unless you cheat or have all 16 players hammering on it at once. I'd recommend that you cheat, but I'd sooner recommend not playing the map at all.      After breaking your way out, in all three maps you're presented with th

Little Fun Park - GrandmasterJ

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      There are plenty of Sven maps out there with no goal other than to have fun. This map is one of those but everything about it is slightly off. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 1 Map review of Little Fun Park (originally posted on SCMapDB) by GrandmasterJ | February 13, 2022 | 5057 characters      So there are three maps here, little fun park, version 2, and mini. I started out in little fun park first and spawned in a dim room with grenades and a door. The door doesn't open. IT becomes apparent that we have to use grenades to open the door, but the door has a ludicrous amount of health. My teammate and I cheated and gave ourselves all the weapons and it took an absurd amount of damage to destroy the door and get out of the room. There is another room with a destructible door here. Thankfully it has less health but it's still annoying.      Out of the spawn room and in the park itself is a variety of strange things to look at. Ther

Megaoxean - Dunkelschwamm

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      There is something about this map that is not seen in screenshots or mentioned in the map description on Sven Co-op map database. That is the fact that there is some sort of white filter over the map, except underwater. Everything is white unless you are underwater. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Megaoxean (originally posted on SCMapDB) by dunkelschwamm | February 6, 2022 | 3425 characters      If you were to tie a blindfold on me, splash milk in my face, and then hit me as hard as you can in my temple with a baseball bat, I would likely go about the next several moments feeling very similarly to how this map is likely to make you feel.      I'd love to comment on brushwork, textures, all that, except there's a problem with this map: the entire thing is submerged in thick, white fog which obscures everything more than an inch from your face unless you're underwater. The map utilizes falling in and out of wate

Megaoxean - GrandmasterJ

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      There is something about this map that is not seen in screenshots or mentioned in the map description on Sven Co-op map database. That is the fact that there is some sort of white filter over the map, except underwater. Everything is white unless you are underwater. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Megaoxean (originally posted on SCMapDB) by GrandmasterJ | February 6, 2022 | 1661 characters      This map has some weird filter on it where all you see is white unless you are underwater. There is a tube in spawn that you can see somehow. Jump down the tube, fall into the megaoxean, fight robogrunts with pistol and crowbar and maybe the rocket launcher in the whited out spawn room. If you aren't underwater, what you see is white.      I played with a friend, he was white, I got to the room under the oxean, it was white. I noclipped through the level and jumped around a couple areas, they were all white. There were also a t