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Chess - Dunkelschwamm

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       What else is there to say? We can now play chess in a Sven Co-op map. Of course the rules are not enforced so it's mostly anarchy. But still, pretty cool stuff! SCMapDB page Author: Streamfox Date of release: 2015 Maps in package: 1 Map review of Chess (originally posted on SCMapDB) by dunkelschwamm | July 1, 2023 | 2656 characters      This is a map which facilitates the honorable playing of chess in Sven Co-op. I say honorable, because this really allows for wild-west antics if your players don't adhere to the rules of chess.      There's a giant chess board, controls for each player, and controls for the game in general. There's also some screens which players can cycle through to review the rules of chess, in case they don't know how to play. Which it's a very novel concept, I don't recommend learning chess by playing it in this map.      Players press a button to join the game, which did something I'm sure. Walking onto the red carpet area un

Chess - GrandmasterJ

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      What else is there to say? We can now play chess in a Sven Co-op map. Of course the rules are not enforced so it's mostly anarchy. But still, pretty cool stuff! SCMapDB page Author: Streamfox Date of release: 2015 Maps in package: 1 Map review of Chess (originally posted on SCMapDB) by GrandmasterJ | July 1, 2023 | 1492 characters      Chess is chess! The whole map is a big room with a big chessboard in the center with helpful tips on the walls. I was very very impressed by the map until we found out that the rules are all on the honor system. We could move every piece whereever we want, even outside of the game. Then I dropped down to very impressed by this map, it is still functional chess after all.      One big issue I find is that it is actually pretty hard to put pieces down where we want them. My first piece went askew and sometimes the map just refuses to place a piece. Joining the game doesn't assign us pieces, we can access each others pieces freely. It's no

Chill Ride - Dunkelschwamm

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       Ride off into the perpetual sunset with some chill tunes. There is no time limit, no objectives, no secrets, or any goals other than chilling out.  SCMapDB page Author: Gruntzz Date of release: 2022 Maps in package: 1 Map review of Chill Ride (originally posted on SCMapDB) by dunkelschwamm | July 1, 2023 | 2198 characters      Chill Ride is what it says on the tin: a chill track, some rides, and a track to ride them upon with great chill.      There's not much to say about this map so I'll make it brief: there's a track with very little detail on it, and cars that are very simple in shape. But those aren't what matters. No, the beauty of the map is in the chill beat, the funky skybox (which is very funky, btw), the fun way the cars just bumpercars around if they crash, and the chill shape of the track which lends to relaxed cruising.      Upon deciding we had seen most of what the map has to offer, we experimented. Jousting in the cars is a ton of fun. I'm no

Chill Ride - GrandmasterJ

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      Ride off into the perpetual sunset with some chill tunes. There is no time limit, no objectives, no secrets, or any goals other than chilling out.  SCMapDB page Author: Gruntzz Date of release: 2022 Maps in package: 1 Map review of Chill Ride (originally posted on SCMapDB) by GrandmasterJ | July 1, 2023 | 2062 characters      This is indeed a very chill map. It's a big circular track with a ton of cars that players can drive around in a big loop. The skybox is a delightful outrun style sun and there is some chill synthwave in the background. The track and car color is all brown which is a confusing contrast to the bright sky.      My teammate decided to splatter me so we drove head on and I disintegrated at the molecular level on contact. We did this a few more times with the same result before we eventually both died from the impact. I don't know how the impact on func_vehicle works so be careful of the lucky few with splatter powers.      Also at one point my teammate j

Cemetery - Dunkelschwamm

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       Here is another horde map, this one taking place in the eponymous cemetery with the stated goal of grinding experience for XP mod. The map certainly does feel like a grind. SCMapDB page Author: GForce Date of release: 2010 Maps in package: 1 Map review of Cemetery (originally posted on SCMapDB) by dunkelschwamm | July 1, 2023 | 1507 characters      Cemetary is a charming little map of a spooky cemetery wherein infinite zombies spawn, which players may shotgun to their hearts' content. There's a house you can enter (which you spawn in), a church you can enter, and a house you cannot enter which tells you the credits (shoutouts to GForce). There's a really fun upper area of the cemetery with a bridge that connects them, which breaks up the field.      It's a fairly short map, but it's got enough fun details to really complete the atmosphere of a spooky cemetery. Just enough. I like the touches like a shovel in a mound of dirt, and the statues, or the revolver y

Cemetery - GrandmasterJ

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      Here is another horde map, this one taking place in the eponymous cemetery with the stated goal of grinding experience for XP mod. The map certainly does feel like a grind. SCMapDB page Author: GForce Date of release: 2010 Maps in package: 1 Map review of Cemetery (originally posted on SCMapDB) by GrandmasterJ | July 1, 2023 | 2011 characters      This map is meant to farm experience for XP mod if the map description is accurate. I guess for that it works well. The map is a big cemetery full of infinitely spawning zombies. We get shotguns and lots of ammo and we start with full armor so in the rare instance we do get hit we take almost no damage.      The map looks pretty good, but it does have some chunky and blocky parts. It also uses a lot of models that looks pretty good, but totally give away that they are models in both lighting and look. At one point my teammate pointed out a shovel in a blocky chunk of dirt, it was a well done shovel but I could tell it was brushwork beca

Carnival 2 - Dunkelschwamm

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       We have another Carnival map, but I don't think this one is a sequel as the author is unknown. It has some fun rides that work well when they aren't killing players. Beware spawning in the ceiling. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Carnival 2 (originally posted on SCMapDB) by dunkelschwamm | June 26, 2023 | 2948 characters      Carnival 2 is a map apparently by an unknown author. I guess that means it's not an official, canonical sequel to Carnival by Kune. This map works a bit as a spiritual successor, in that it follows a similar premise. However, this time around the map functions purely as a hangout map and not as a walkthrough action map.      The rides are front-and-center on this map. Though there is a barely functional skee ball game in a cellar beneath a desert butte, just about everything else in this map that cries "carnival" is crying it through jankily constructed carnie rides. Much like real ca

Carnival 2 - GrandmasterJ

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      We have another Carnival map, but I don't think this one is a sequel as the author is unknown. It has some fun rides that work well when they aren't killing players. Beware spawning in the ceiling. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Carnival 2 (originally posted on SCMapDB) by GrandmasterJ | June 26, 2023 | 2338 characters      This is a fun little map with some carnival rides scattered around. We have a roller coaster thing, one of those centrifugal force spinners, skee-ball, a big arm thing, a dunk tank, and a ferris wheel.      I spawned inside a ceiling. For those of you who don't know, pressing 'L' will unstick the player. This is vital to respawning because of the spawn point above the skee-ball. There is another spawn point on top of a rock wall, the spawn points are very strange in this map.      But after I pressed L and unstuck myself I found all the rides were really fun. They all work and my teammate

Carnival - Dunkelschwamm

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       It's all fun and games here, except for a short walkthrough section at the end. But besides that there are three different games to play and they all give prizes! Be careful pressing that yellow button though. SCMapDB page Author: Kune Date of release: 1999 Maps in package: 1 Map review of Carnival (originally posted on SCMapDB) by dunkelschwamm | June 22, 2023 | 3065 characters      Carnival is an action carnival game map. Players play carnival games which revolve around using weapons, fight aliens by using weapons, roam around in an underground playground, take an underground tram ride, and fight more aliens.      Okay, so let's break things down. Things start with three main games: throw a grenade at a perfect arc through three panes of glass to a target (the most challenging as the grenade bouncing back is most likely to harm the players); throw satchel charges into chutes to explode tiny triggers within; and use mounted sniper rifles (with terrible accuracy, wtf?) t

Carnival - GrandmasterJ

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      It's all fun and games here, except for a short walkthrough section at the end. But besides that there are three different games to play and they all give prizes! Be careful pressing that yellow button though. SCMapDB page Author: Kune Date of release: 1999 Maps in package: 1 Map review of Carnival (originally posted on SCMapDB) by GrandmasterJ | June 22, 2023 | 3290 characters      This map is a nice collection of carnival games. There is a shooting gallery with two mounted guns and a collection of red things to shoot. Each red thing destroyed spawns a goody on the ground off to the side of the booth. There is also an invisible wall to prevent players from shooting at the red things. Then we have a game where we drop satchels down some tubes that also unlock some goodies, a dunk tank that we do not seem to be able to interact with, and a booth with three slightly offset holes we have to throw a grenade through. Right in the middle of the area is an egon gun with lots of ammo

Captured - Dunkelschwamm

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       We've been Captured! Now we must escape the prison with the help of Otis and go to Black Mesa I guess? The map is pretty simple and straightfoward with a storyline that screams 'early Sven map'. SCMapDB page Author: pcgamer58 Date of release: 2003 Maps in package: 1 Map review of Captured (originally posted on SCMapDB) by dunkelschwamm | June 22, 2023 | 2742 characters      Captured is a pretty simple and functional walkthrough action map. Players fight from a cell through some wacky N64ish-surreal landscapes against soldiers using some pretty boilerplate weapons.      There isn't much to say here. The map doesn't look great, doing the bare minimum to evoke each environment. The indoor areas benefit best from this, but the more natural environments, as mentioned early, really come across as surreal and wacky. Structures exist with little purpose, with wacky random hazards strewn about. It all serves the function of the gameplay.      To that end, the map isn&

Captured - GrandmasterJ

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      We've been Captured! Now we must escape the prison with the help of Otis and go to Black Mesa I guess? The map is pretty simple and straightfoward with a storyline that screams 'early Sven map'. SCMapDB page Author: pcgamer58 Date of release: 2003 Maps in package: 1 Map review of Captured (originally posted on SCMapDB) by GrandmasterJ | June 22, 2023 | 3006 characters      So we are in a jail near Black Mesa, Otis comes over and helps us break out and we go on an adventure to freedom. We start with nothing but a medkit and find a crowbar in the jail cell with us and in the next few rooms we find our first enemy, a human grunt, and a pistol with one magazine.      Then we go to the next room with more enemies and more weapons. Right after this room we get our first respawning enemies, I think there are 15 in total but it was really worrying when we didn't know if they were going to end. Right afterwards we have to go up a ladder and when they kept respawning they w

Campfire - Dunkelschwamm

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       This is a beautiful map inspired by the famous mod (and map set ported to Sven Co-op) They Hunger. It takes place in a forest filled with derelict buildings, now that I think about it I don't think there is a campfire in this map. SCMapDB page Author: cyberdaemon Date of release: 2003 Maps in package: 1 Map review of Campfire (originally posted on SCMapDB) by dunkelschwamm | June 19, 2023 | 3387 characters      Campfire is a zombie (and occasionally baby garg) walkthrough map wherein players use limited firearms and mostly crowbars to maneuver through a rural forested area. Explore abandoned houses, rock mines, explosive minefields (??????), and forest while being ambushed by suddenly spawned zombies, headcrabs, gonomes, and baby gargs.      There is a curve to campfire. Early on, players have a handgun with very limited ammo and so spend much of their time crowbarring zombies and, unfortunately, gonomes. In worst case scenarios, you need to crowbar a baby garg. This is espe

Campfire - GrandmasterJ

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      This is a beautiful map inspired by the famous mod (and map set ported to Sven Co-op) They Hunger. It takes place in a forest filled with derelict buildings, now that I think about it I don't think there is a campfire in this map. SCMapDB page Author: cyberdaemon Date of release: 2003 Maps in package: 1 Map review of Campfire (originally posted on SCMapDB) by GrandmasterJ | June 19, 2023 | 4517 characters      Campfire is a map inspired by The Hunger that puts us in a wilderness with some dilapidated buildings, a minefield, and eventually into a mine. It has no story and ends abruptly with no real resolution when a player walks into a wall of tofu. But it maintains this really atmospheric gritty forest vibe that works really well. Enemies are tons of zombies with the occasional gonome and baby garg.      My teammate an I spawn inside each other inside a burned out house. This map feels pretty big and the house has rooms bigger than what we spawned in, so it feels weird to me

Camp - Dunkelschwamm

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       This map is less of a fun vacation in the wilderness and more of a flat plane where players fight a bunch of enemies. It's short and straightforward with some interior areas later. SCMapDB page Author: Jose Fung Date of release: 2007 Maps in package: 1 Map review of Camp (originally posted on SCMapDB) by dunkelschwamm | June 19, 2023 | 3986 characters      Camp is a walkthrough action map which pits players against HECU while fighting their way from the surface into a science lab to sabotage a big red laser machine. Along the way, things get fucky and players must shoot aliens as well.      Two things struck me almost immediately about this map. First: it's pretty ugly. The outdoor area is big and flat and features a draw distance that many important details (including an enemy apache) hide behind. Indoor areas are better, but only by virtue of cubes of equal quality to that outdoor area more effectively convey indoor areas. Later, some of the lab stuff is very fun looki

Camp - GrandmasterJ

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      This map is less of a fun vacation in the wilderness and more of a flat plane where players fight a bunch of enemies. It's short and straightforward with some interior areas later. SCMapDB page Author: Jose Fung Date of release: 2007 Maps in package: 1 Map review of Camp (originally posted on SCMapDB) by GrandmasterJ | June 19, 2023 | 2727 characters      Camp starts us out in a big wide open field with some massive cargo containers with a couple of overly large trucks. We're fenced in but otherwise the map is a flat plane with a skybox. The level is big enough for draw distance to be a problem. There is a helicopter and a swarm of human grunts about.      We spawn with tons of weapons, so my teammate and I were hitting the apache with explosive crossbow bolts and keeping the grunts at bay with uzis, mp5s, and shotguns. Eventually we both die and my teammate gets to spawn farther along in the level where he struggled through with more swarms of enemies until death and he

Caget - Dunkelschwamm

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      Caget is the prototype for another map called CAGED, which if I understand correctly was prototyped in Sven Co-op, made into a mod, and then ported back into Sven Co-op. Regardless of the journey this map has taken, CAGED is now out and is a more complete version of Caget. SCMapDB page Authors: Cayle George, Trempler Date of release: 2003 Maps in package: 1 Map review of Caget (originally posted on SCMapDB) by dunkelschwamm | June 17, 2023 | 2425 characters      Caget is a walkthrough map filled with platforming, scraping for weaponry, and then action. In that order.      Begin the map in a cage, which players must cooperate to solve a puzzle to break out. From there players use a wrench and their longjump while navigating platforming. Players then spend time with low weaponry dealing with zombies, turrets, and soldiers in cramped tunnels. Finally, players take on soldiers and aliens while making use of a full standard arsenal.      That later third I mentioned is real

Caget - GrandmasterJ

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      Caget is the prototype for another map called CAGED, which if I understand correctly was prototyped in Sven Co-op, made into a mod, and then ported back into Sven Co-op. Regardless of the journey this map has taken, CAGED is now out and is a more complete version of Caget. SCMapDB page Authors: Cayle George, Trempler Date of release: 2003 Maps in package: 1 Map review of Caget (originally posted on SCMapDB) by GrandmasterJ | June 17, 2023 | 4044 characters      This map is some sort of beta for another map, which is a conversion of a mod, by the name Caged. I rather liked that map and I can definitely see the evolution of this idea. Although it does have a rough draft's rough edges and since the finished product is released I don't see much of a reason to play this besides study.      Players start out in a jail cell and have to break out via turning a valve that should probably not be in a jail cell. Then we plummet down a hole and either bounce off pipes perfectl

Buro - Dunkelschwamm

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    Buro is a prologue to a map series that was never made, which is a shame because it is a beautiful map. The map is very nicely designed bank filled with assassins that ends when players enter the vault. SCMapDB page Author: Alex546 Date of release: 2010 Maps in package: 1 Map review of Buro (originally posted on SCMapDB) by dunkelschwamm | June 15, 2023 | 2488 characters      Buro is an action map which takes place in a bank being attacked by special operatives. The players counterattack, intercepting the blackops assassins. Players spawn with random loadouts of useful boilerplate weapons- revolvers or deagles, shotguns or mp5s or m16s or uzis. It adds an annoying bit of spice that makes every spawn awkward.      The map is very form over function. Each room is certainly evocative of a real life location that blackops massns and fassns have been dropped into. Rooms and hallways are often awkward for accommodating multiple players, and progression is mostly linear. There&

Buro - GrandmasterJ

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      Buro is a prologue to a map series that was never made, which is a shame because it is a beautiful map. The map is very nicely designed bank filled with assassins that ends when players enter the vault. SCMapDB page Author: Alex546 Date of release: 2010 Maps in package: 1 Map review of Buro (originally posted on SCMapDB) by GrandmasterJ | June 15, 2023 | 4747 characters      When my teammate and I first started this map up we both took one look at it and agreed it was beautiful. Then my teammate said "time to give it a bad review!" and I wished upon a star that he was wrong. I haven't decided on a number score yet, but I will say that the map had a lot of good with a little bit of bad.      After a lengthy and cinematic cutscene my teammate and I are dumped outside a bank. He reads the message of the day which informs us of our mission but I don't bother and instead start poking around spawn. One thing that only became apparent when we started fighting i