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Battle Mania - GrandmasterJ

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      Imagine a large expanse of white and black tiles floating in the void. Fight enemies in one big leak. There is a secret area and the entrance there is invisible and out of the way. SCMapDB page Author: Pastacake Date of final release: 2019 Maps in package: 1 Map review of Battle Mania (originally posted on SCMapDB) by GrandmasterJ | October 22, 2022 | 1774 characters      Battle Mania is a big checkerboard flat plane filled with zombies. A large friendly Ape spins around in an invisible breakable enclosure. As the game goes on and we kill enemies, more and more powerful enemies appear. It culminates in a fight against Richard Boderman and the map ends as soon as he is dead. The map is fullbright and my teammate surmised it was because there is nothing between players and the void. Falling off the side of the checkerboard will result in falling forever without death. That's kind of a cool feature.      Except there is also extra stuff below the map that we can see as we fall f

Resident Evil: Biohazard - Dunkelschwamm

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       The most recent Resident Evil map takes place in the streets and the Raccoon City Police Department just like Resident Evil 2. Later on it takes on a blend of different Resident Evil titles. SCMapDB page Author: Jamesmarine Date of final release: 2017 Maps in package: 1 Map review of Resident Evil: Biohazard (originally posted on SCMapDB) by dunkelschwamm | October 20, 2022 | 5842 characters      Resident Evil: Biohazard is a Sven Co-op walkthrough map themed after Resident Evil. Now, when you say Resident Evil, you might think: "gosh, what a media franchise! What Resident Evil could you mean? Do you mean the first game in the puzzle mansion? Or the second game, with the police station? Or the third game, on the streets? Or the movie franchise, which is totally different?" The answer to your question is "Yes."      This map is a big mix of Resident Evil media, barely glancing the essence of each game. Start in the streets, move your way up to the police stati

Resident Evil: Biohazard - GrandmasterJ

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      The most recent Resident Evil map takes place in the streets and the Raccoon City Police Department just like Resident Evil 2. Later on it takes on a blend of different Resident Evil titles. SCMapDB page Author: Jamesmarine Date of final release: 2017 Maps in package: 1 Map review of Resident Evil: Biohazard (originally posted on SCMapDB) by GrandmasterJ | October 20, 2022 | 7715 characters      I really want to like a Resident Evil Sven Co-op map. This map starts off strong with a beautiful opening, a great looking street, and it actually looks like a Resident Evil themed map. It's got a lot of backtracking and a combination of few enemies and firepower makes a lot of the map pretty boring.      The map starts with difficulty selection, normal and hard. We opted for normal but in hindsight that may have made the map far too easy for two seasoned players. Regardless of difficulty players get shown a cutscene introduction and are dropped onto the city streets. There are no ene

Resident Evil 2 Mini Game - Dunkelschwamm

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       Take a break from the other Resident Evil maps where you explore a mansion maze. Fight never ending enemies on the streets and explore to find new areas and secrets. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil 2 Mini Game (originally posted on SCMapDB) by dunkelschwamm | October 16, 2022 | 5354 characters      Resident Evil 2 Mini Game is a zombie sandbox map which endlessly drops zombies and some other random foes on you, mostly in the theme of Resident Evil. The setting is a city block beside a farmhouse parked in a small patch of forest.      Most of the map takes place on a city block beside a patch of forest, connected two tunnels, creating a big ring. The city block area includes a garage, a park, a sandbag-fortified position with a friendly soldier, and some buildings which can be variously levels of entered. Boosting atop one building grants a crowbar (key item, not weapon) which opens a door to an NPC who swe

Resident Evil 2 Mini Game - GrandmasterJ

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      Take a break from the other Resident Evil maps where you explore a mansion maze. Fight never ending enemies on the streets and explore to find new areas and secrets. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil 2 Mini Game (originally posted on SCMapDB) by GrandmasterJ | October 16, 2022 | 3193 characters      I'm a big fan of Resident Evil, but I've been a bit down on Resident Evil Sven maps. I'm doing my best to like them I really am. Unlike the others, this map is not a linear walkthrough map but instead a never ending horde map with some fun objectives scattered around the map. It's probably my favorite Resident Evil themed Sven Co-op map so far.      Players spawn in a tiny room with a lady named "Kill me to end the map", a nearby hole drops players into a three way choice of spawn points around the main map. There is also the wrench here which is reskinned to be a chainsaw, that's fun

Resident Evil: Covert Operations - Dunkelschwamm

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      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by dunkelschwamm | October 13, 2022 | 6424 characters      Resident Evil: Covert Operations is a very long map which aims to largely create a fan game of Resident Evil within Sven Co-op. It features limited ammo, lots of monsters, some unique puzzles, and backtracking like nobody's business.      Before I begin, I do want to mention: when I played this for this review, some crucial puzzle elements did not spawn. The map was unbeatable without cheats. In particular, the golden emblem did not appear. As such, right out the gate, I cannot recommend this map for a s

Resident Evil: Covert Operations - GrandmasterJ

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      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by GrandmasterJ | October 13, 2022 | 6632 characters      I want to like a Sven Co-op Resident Evil map. I really do. This one started off real strong, it looks beautiful. The lobby of the mansion is huge, well lit, and has some really nice marble textures. It has the same scavenger hunt gameplay that's to be expected from survival horror but just so much more. Multiple times we had to traverse the entire level, once we had to go from the lowest depths underwater in the sewers to the top floor of the mansion and then back just to grab a valve. I hope you like ho

Resident Evil: The Awakening - Dunkelschwamm

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       There are many Resident Evil maps in the Sven map database, but this is the first and has the highest score (of the time of writing this paragraph). Players are Bravo squad, the lost and dead STARS member seen at the beginning of the first Resident Evil, can we overturn canon and survive? SCMapDB page Author: mrfranswa Date of final release: 2003 Maps in package: 1 Map review of Resident Evil: The Awakening (originally posted on SCMapDB) by dunkelschwamm | October 9, 2022 | 5271 characters      Resident Evil: The Awakening is a map that very appropriately answers the question: What if Resident Evil were Sven Co-op? The result is the marriage of two distinct flavors of jank, some systems that fall apart in tandem, and some middling horror-action in some middling mansion environments.      The map begins with the players in a spawn area where they must choose a class from three (the one with the gun and the medkit is the only acceptable answer- this class system is silly and unbal

Resident Evil: The Awakening - GrandmasterJ

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      There are many Resident Evil maps in the Sven map database, but this is the first and has the highest score (of the time of writing this paragraph). Players are Bravo squad, the lost and dead STARS member seen at the beginning of the first Resident Evil, can we overturn canon and survive? SCMapDB page Author: mrfranswa Date of final release: 2003 Maps in package: 1 Map review of Resident Evil: The Awakening (originally posted on SCMapDB) by GrandmasterJ | October 9, 2022 | 7304 characters      This map has me so confused. So I dipped my toes into the Sven Co-op Resident Evil maps by doing the ones with the lowest STARS ratings first, now we are jumping to the map with the highest rating. It's certainly better, but it is essentially a big maze with an item hunt while players have to deal with ammo and guns that don't respawn and some limiting character classes.      Players start off in a big metal box with some buttons, the problems start early as the difficulty buttons s

Satanic Dark Wrath Castle - Dunkelschwamm

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       Welcome to the most evil map of Sven Co-op. Enter the big chompy mouth and then attempt to explore. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Satanic Dark Wrath Castle (originally posted on SCMapDB) by dunkelschwamm | October 9, 2022 | 1673 characters      Satanic Dark Wrath Castle is a map by robootto to, I presume, show off some esoteric brushwork ideas. The map begins with the players outside of the titular castle, which is entered either through a chomper trap front door or a higher up entrance that players ascent blocks to reach. Once inside, the map is dark save for some intense colored lighting and some strobes. The inside and the outside of the castle, alike, are mostly nonsensical structures which are a bit interesting to look at, the way geometric shapes tend to be from time to time, but drenched in eye-searing strobe.      Players can find doors that open to the word "Hell" emblazoned on brushwork. Sometimes,

Satanic Dark Wrath Castle - GrandmasterJ

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      Welcome to the most evil map of Sven Co-op. Enter the big chompy mouth and then attempt to explore. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Satanic Dark Wrath Castle (originally posted on SCMapDB) by GrandmasterJ | October 9, 2022 | 3237 characters      This is a satanic map, I can tell because at one point I opened a room that had the word 'Hell' written out in very long 3D block lettering and above it, on the back wall, was the phrase 'satanic map'. This is definitely the most evil map of all Sven, only a monster would place player weapons individually in vats of opaque water.      Players spawn in a small courtyard, with the aforementioned vats of water each containing a weapon. There are two doors here, one is locked and I don't know how to open it. The other is a mouth with sharp spikes that absolutely will chomp on players attempted to get past it. Fret not because there is a small hole we can reach with

BBQWITTEHBEAR - Dunkelschwamm

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       Are you ready to barbecue with the bear? There is a story about a zoo being closed due to Covid but the gameplay is all about shopping in the supermarket down the road. The map is very British and has a lot of jokes and references about being British. SCMapDB page Author: Captain Scarlet Date of final release: 2021 Maps in package: 1 Map review of BBQWITTEHBEAR (originally posted on SCMapDB) by dunkelschwamm | October 6, 2022 | 4427 characters BBQ Wit Teh Bear is a creative comedy shopping simulator map for Sven Co-op. There's a sense of British humor in it that I'm not entirely familiar with, with lots of seemingly local memes and sensibilities. Despite not really connecting with any of that as an American, it's still very charming, creative, full of character, and fun.      The basic conceit is that you're trying to have a barbeque, but need to go shopping for ingredients. Players hop into func_vehicle buses (which work great, btw), arrive at a super market (wh

BBQWITTEHBEAR - GrandmasterJ

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      Are you ready to barbecue with the bear? There is a story about a zoo being closed due to Covid but the gameplay is all about shopping in the supermarket down the road. The map is very British and has a lot of jokes and references about being British. SCMapDB page Author: Captain Scarlet Date of final release: 2021 Maps in package: 1 Map review of BBQWITTEHBEAR (originally posted on SCMapDB) by GrandmasterJ | October 6, 2022 | 6874 characters      Well that certainly was something. This map contains no combat and instead focuses on running errands at a supermarket. There is a whole story about a zoo and some anime girls that have voice acting and large illustrations that float in mid-air. I don't get any of that, it all feels like a bunch of in jokes from a forum or group of friends. It's still a great experience even if I don't understand everything.      Players start off in a room with three doors. One could almost believe this is a generic and uninspired map from

Robo's Castle Wars - Dunkelschwamm

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       There are two castles in separate rooms joined by a catwalk at the very tops of the castles' towers. Cramped and slow elevators allow access to the tops of the towers, enemies pack the corridors below. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Robo's Castle Wars (originally posted on SCMapDB) by dunkelschwamm | October 2, 2022 | 2567 characters      Robo's Castle Wars is a map by robootto. Like many maps by robootto, it defies classification both by pure unique spirit and because its hostile presentation is enough to dissuade any from trying.      Castle wars starts by plummeting players down through two vertical shafts that teleport the player forward before they impact the ground. It's annoying and it happens every time the player respawns. It's a very robootto move, and I think I've seen it more than one of his other maps.      The main body of the map is a kind of obstacle course- it's two rather la

Robo's Castle Wars - GrandmasterJ

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      There are two castles in separate rooms joined by a catwalk at the very tops of the castles' towers. Cramped and slow elevators allow access to the tops of the towers, enemies pack the corridors below. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Robo's Castle Wars (originally posted on SCMapDB) by GrandmasterJ | October 2, 2022 | 2543 characters      This map has some colored lighting that gives the whole thing a surreal feeling. The texturing is pretty bad and very flat but that adds to the somewhat disorienting experience of playing this map. Half the time I was playing I was intrigued by the level design and aesthetic but the other half I was annoyed at the elevators and respawning headcrabs.      Players spawn in a long shaft headed down. Players of Nuclear Poison by the same author will recognize this shaft as being the entire map of Nuclear Poison pasted right in. At the bottom of the long fall is a teleport that puts p

Battle - Dunkelschwamm

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       This map has three rooms and two combat encounters, it is insanely short. After fighting through generic Half-Life hallways players enter a vent and end the map, that is it. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Battle (originally posted on SCMapDB) by dunkelschwamm | October 2, 2022 | 2107 characters      Battle (or 2battle) is a very, very brief walkthrough map wherein players must face two ambushes with heavy resistance. It's somewhat noobish in brushwork design, evoking a blocky and janky Black Mesa lab corridor with uneven and unnaturally thin surfaces. Hgrunts break in through a skylight in a paper-thin ceiling. It's ambitious for what the quality of map would suggest the mapper is capable of.      As mentioned, the first ambush involves rappelling HECU, but it also includes about four turrets. This is a heavy battle with lots of resistance for two players, but it is possible. At this point, players will realiz

Battle - GrandmasterJ

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      This map has three rooms and two combat encounters, it is insanely short. After fighting through generic Half-Life hallways players enter a vent and end the map, that is it. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Battle (originally posted on SCMapDB) by GrandmasterJ | October 2, 2022 | 1188 characters     T he map description said the map was short and I can confirm the map is very short. It is essentially three rooms, spawn, a room full of human soldiers, and then a room full of aliens. Players get access to a shotgun with very limited ammo, and an mp5 with a couple boxes of ammo. In the last room, with the aliens, is a vent that changed the map to svencoop1 when I climbed into it.      That's the whole map, I have described everything that happens in it. The map is your standard Black Mesa paint job and the enemies just spawn in big clumps. The action was fast paced enough that I died before going through all 12 shotgun

Base Under Fire - Dunkelschwamm

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       This is a symmetrical map where players have to take out four identical towers in the same way to win the map. The spawn gives players plenty of supplies and there are only a few enemy locations, although they do respawn. SCMapDB page Author: tdw Date of final release: 2002 Maps in package: 1 Map review of Base Under Fire (originally posted on SCMapDB) by dunkelschwamm | October 2, 2022 | 3544 characters      Base Under Fire is the type of game for people who like prepackaged cracker sandwiches. Players face off with an apache, then systematically take down 4 identical towers with identical defenses using the same set of weapons each time. Once every tower is destroyed, an apache appears, but don't worry- the map ends immediately.      The visuals of the map are that of an appealing, if spartan, Mos-Eisely-esque desert and stone fortress, with the players in the very center. The only interior area of the map is in the central hub, where players respawn and resupply in a bril