Bridge - Dunkelschwamm
The map is a bridge covered in turrets and infinitely repsawning human grunts. There is a target at the far end we have to shoot in order to end the map. That's about it for the map description. SCMapDB page Author: Hezus Date of release: 2001 Maps in package: 1 Map review of Bridge (originally posted on SCMapDB) by dunkelschwamm | May 18, 2023 | 4227 characters Bridge follows the same simple conventions which gave us the Icon of Sin bossfight in Doom 2 back in the '90s: make a target you must shoot at an inconvenient angle, and guard that angle with infinitely respawning enemies. Ladies and gentlemen: Bridge. The Bridge features a high road and a low road: both are inundated by turrets and respawning grunts. The low road has some unobvious routes to the higher route, but offers many more advantageous points from which players can deftly remove the turrets from the equation (the only enemies which do not respawn). The players on the topside have a harde