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Showing posts with the label custom models

Black Mesa Space Basement - GrandmasterJ

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      With a name like Black Mesa Space Basement this map had better be a wacky adventure! It certainly has a lot of wacky custom models and a crazy map layout! SCMapDB page Author: Forastero Date of final release: 2010 Maps in package: 1 Map review of Black Mesa Space Basement (originally posted on SCMapDB) by GrandmasterJ | January 1, 2023 | 3133 characters      Black Mesa Space Basement sounds like wacky hijinks, and it kind of is. The level itself is nothing special, some standard Black Mesa hallways, computer rooms, and textures, with tons of props and furniture cluttering everything up. The main feature of the map is the heavy use of new models for the various enemies players must fight. Some models where red skeletons, some were Half-Life 2 antlions, there was a couple of xenomorphs, and even the yellow robot lifter seen once in the opening scene of Half-Life.      Players start out in a room filled with weapons and ammo. This is a pretty good room with plenty of supplies for my

Psyko - Dunkelschwamm

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      Welcome to the wonderful world of colors. There are ten doorways to ten different color coded puzzle/fights and one final boss room. This map has outstanding visuals. SCMapDB page Author: Lemonsoda Date of final release: 2010 Maps in package: 1 Map review of Psyko (originally posted on SCMapDB)  by dunkelschwamm | November 20, 2022 | 4504 characters      Psyko is a psychedelic map for Sven Co-op. It is a contest-winning Sven Co-op 5 official map. Is all this prestige deserved? Let's talk about it!      First off, the gameflow is like this: you begin in a square hub area. On each wall is two doors, as well as two hatches on the floor. These doors open to worlds themed after their corresponding color, and after facing some trials you collect the door's symbol. Collecting the symbol unlocks the next door until every symbol is unlocked and the players proceed to the final arena and win the map.      Combat happens in segmented chambers, often involving wave spawners to wai

Psyko - GrandmasterJ

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      Welcome to the wonderful world of colors. There are ten doorways to ten different color coded puzzle/fights and one final boss room. This map has outstanding visuals. SCMapDB page Author: Lemonsoda Date of final release: 2010 Maps in package: 1 Map review of Psyko (originally posted on SCMapDB) by GrandmasterJ | November 20, 2022 | 3917 characters      Psyko is a colorful map with ten separate areas with a color theme (green for slime, pink for pigs, light blue for clouds, dark blue for water, etc.) and a final boss battle against the color master. The visuals are striking and really make the themes pop. From start to finish the map is an absolute charm to play and although there is a lot of combat that gets repetitive at times there are also fun puzzles to solve so the gameplay is not one note.      The map is pretty simply designed, players spawn in a room with two doors on each wall and two trap doors in the floor. One door will randomly unlock and players will then clear that

BBC World Service - Dunkelschwamm

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      One can be forgiven for reading the title of the map and thinking they are in immediate danger of learning something. I can assure you this map has only the barest connection to things newsworthy in 2017. SCMapDB page Author: Keen Date of final release: 2017 Maps in package: 1 Map review of BBC World Service (originally posted on SCMapDB) by dunkelschwamm | November 19, 2022 | 2998 characters      BBC World Service is a political commentary map by shitpost extraordinaire Keen, with a fitting contribution from regretful, and some of w00tguy123's work utilized in a way that is awfully familiar.      This map came out in 2017, and I can't claim to have a great memory of international politics 5 years ago, and my attention was probably elsewhere anyway. So, I can't make much of an evaluation of the commentary provided. The map features big tanks, three consoles which spew random segments from BBC new coverage, friendly NPCs coded as Yemen refugees, something about swim

BBC World Service - GrandmasterJ

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      One can be forgiven for reading the title of the map and thinking they are in immediate danger of learning something. I can assure you this map has only the barest connection to things newsworthy in 2017. SCMapDB page Author: Keen Date of final release: 2017 Maps in package: 1 Map review of BBC World Service (originally posted on SCMapDB) by GrandmasterJ | November 19, 2022 | 5629 characters      Going off the map title and description I thought this map was going to be political or at least make a statement. Instead what I get is a weird mish mash of stuff with the thinnest veneer of politics over it. The map was made in 2017 and has references like a group of friendly soldiers named 'Rohingya Refugees' that get slaughtered by enemy soldiers, a pair of big mommas named 'Russian Hacker', an isolated group of firnedly soldiers named 'Starving Yemen Refugees', and at the end players find pieces of a submarine that went missing and was found wrecked that year

Classic Arcade First Person Shooter - Dunkelschwamm

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       The map is Doom, the classic first person shooter is Doom. The map design and layout is very reminiscent of Doom, there are some pretty good new models and others that are not so good. SCMapDB page Author: BlueFeena Date of final release: 2005 Maps in package: 1 Map review of Classic Arcade First Person Shooter (originally posted on SCMapDB) by dunkelschwamm | November 3, 2022 | 6425 characters      Classic Arcade First Person Shooter is a map which attempts to capture the spirit of Boomer Shooters before the Boomer Shooter revival invented the term Boomer Shooter. What did this tribute find before the revival was a thing?      Well, when it says Classic Arcade First Person Shooter, it means Classic DOS First Person Shooter- and by that, it means Doom 1. This map heavily utilizes architecture from the first Doom map, as well as E2M2, but otherwise mostly shakes things up with areas which evoke a Doom-ish feel. The textures are all very Doom-y, and there are custom models to enha

Classic Arcade First Person Shooter - GrandmasterJ

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      The map is Doom, the classic first person shooter is Doom. The map design and layout is very reminiscent of Doom, there are some pretty good new models and others that are not so good. SCMapDB page Author: BlueFeena Date of final release: 2005 Maps in package: 1 Map review of Classic Arcade First Person Shooter (originally posted on SCMapDB) by GrandmasterJ | November 3, 2022 | 4472 characters      This map is fast. This is the very first thing that grabs my attention because trying to walk forward slingshots me into the far wall. I'm going to tell you right now this is my biggest problem with the map, the uncontrolled speed. Everything else is pretty good looking Doom inspired stuff.      There are a couple ways to do Doom in a 3D engine like goldsrc, this map opted to make recolors of standard Sven Co-op enemies and renamed them. Vortigaunts stand in for imps and human grunts take the role of the zombies. Headcrab zombies and bullsquids also show up, I think the bullsquids

Battle Mania - Dunkelschwamm

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       Imagine a large expanse of white and black tiles floating in the void. Fight enemies in one big leak. There is a secret area and the entrance there is invisible and out of the way. SCMapDB page Author: Pastacake Date of final release: 2019 Maps in package: 1 Map review of Battle Mania (originally posted on SCMapDB) by dunkelschwamm | October 22, 2022 | 1673 characters      Battle Mania is an arena map where you battle waves of enemies on a checkerboard brush in the void. Not a void, *the* void. There is no lighting, as the entire map is a leak.      Press a button, open a door, battle alongside a gorilla against zombies, a robot with too much health, two invincible headcrabs, a xenomorph (with too much health), and Richard Boderman (with an amount of health I think might be excessive). Players are equipped to deal with this via a shotgun, mp5, handgun, 357, crowbar, and medkit with nowhere near enough ammo. As the gonome enemies began appearing my teammate and I would hop off th

Battle Mania - GrandmasterJ

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      Imagine a large expanse of white and black tiles floating in the void. Fight enemies in one big leak. There is a secret area and the entrance there is invisible and out of the way. SCMapDB page Author: Pastacake Date of final release: 2019 Maps in package: 1 Map review of Battle Mania (originally posted on SCMapDB) by GrandmasterJ | October 22, 2022 | 1774 characters      Battle Mania is a big checkerboard flat plane filled with zombies. A large friendly Ape spins around in an invisible breakable enclosure. As the game goes on and we kill enemies, more and more powerful enemies appear. It culminates in a fight against Richard Boderman and the map ends as soon as he is dead. The map is fullbright and my teammate surmised it was because there is nothing between players and the void. Falling off the side of the checkerboard will result in falling forever without death. That's kind of a cool feature.      Except there is also extra stuff below the map that we can see as we fall f

Resident Evil: Biohazard - Dunkelschwamm

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       The most recent Resident Evil map takes place in the streets and the Raccoon City Police Department just like Resident Evil 2. Later on it takes on a blend of different Resident Evil titles. SCMapDB page Author: Jamesmarine Date of final release: 2017 Maps in package: 1 Map review of Resident Evil: Biohazard (originally posted on SCMapDB) by dunkelschwamm | October 20, 2022 | 5842 characters      Resident Evil: Biohazard is a Sven Co-op walkthrough map themed after Resident Evil. Now, when you say Resident Evil, you might think: "gosh, what a media franchise! What Resident Evil could you mean? Do you mean the first game in the puzzle mansion? Or the second game, with the police station? Or the third game, on the streets? Or the movie franchise, which is totally different?" The answer to your question is "Yes."      This map is a big mix of Resident Evil media, barely glancing the essence of each game. Start in the streets, move your way up to the police stati

Resident Evil: Biohazard - GrandmasterJ

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      The most recent Resident Evil map takes place in the streets and the Raccoon City Police Department just like Resident Evil 2. Later on it takes on a blend of different Resident Evil titles. SCMapDB page Author: Jamesmarine Date of final release: 2017 Maps in package: 1 Map review of Resident Evil: Biohazard (originally posted on SCMapDB) by GrandmasterJ | October 20, 2022 | 7715 characters      I really want to like a Resident Evil Sven Co-op map. This map starts off strong with a beautiful opening, a great looking street, and it actually looks like a Resident Evil themed map. It's got a lot of backtracking and a combination of few enemies and firepower makes a lot of the map pretty boring.      The map starts with difficulty selection, normal and hard. We opted for normal but in hindsight that may have made the map far too easy for two seasoned players. Regardless of difficulty players get shown a cutscene introduction and are dropped onto the city streets. There are no ene

Resident Evil 2 Mini Game - Dunkelschwamm

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       Take a break from the other Resident Evil maps where you explore a mansion maze. Fight never ending enemies on the streets and explore to find new areas and secrets. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil 2 Mini Game (originally posted on SCMapDB) by dunkelschwamm | October 16, 2022 | 5354 characters      Resident Evil 2 Mini Game is a zombie sandbox map which endlessly drops zombies and some other random foes on you, mostly in the theme of Resident Evil. The setting is a city block beside a farmhouse parked in a small patch of forest.      Most of the map takes place on a city block beside a patch of forest, connected two tunnels, creating a big ring. The city block area includes a garage, a park, a sandbag-fortified position with a friendly soldier, and some buildings which can be variously levels of entered. Boosting atop one building grants a crowbar (key item, not weapon) which opens a door to an NPC who swe

Resident Evil 2 Mini Game - GrandmasterJ

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      Take a break from the other Resident Evil maps where you explore a mansion maze. Fight never ending enemies on the streets and explore to find new areas and secrets. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil 2 Mini Game (originally posted on SCMapDB) by GrandmasterJ | October 16, 2022 | 3193 characters      I'm a big fan of Resident Evil, but I've been a bit down on Resident Evil Sven maps. I'm doing my best to like them I really am. Unlike the others, this map is not a linear walkthrough map but instead a never ending horde map with some fun objectives scattered around the map. It's probably my favorite Resident Evil themed Sven Co-op map so far.      Players spawn in a tiny room with a lady named "Kill me to end the map", a nearby hole drops players into a three way choice of spawn points around the main map. There is also the wrench here which is reskinned to be a chainsaw, that's fun

Resident Evil: Covert Operations - Dunkelschwamm

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      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by dunkelschwamm | October 13, 2022 | 6424 characters      Resident Evil: Covert Operations is a very long map which aims to largely create a fan game of Resident Evil within Sven Co-op. It features limited ammo, lots of monsters, some unique puzzles, and backtracking like nobody's business.      Before I begin, I do want to mention: when I played this for this review, some crucial puzzle elements did not spawn. The map was unbeatable without cheats. In particular, the golden emblem did not appear. As such, right out the gate, I cannot recommend this map for a s

Resident Evil: Covert Operations - GrandmasterJ

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      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by GrandmasterJ | October 13, 2022 | 6632 characters      I want to like a Sven Co-op Resident Evil map. I really do. This one started off real strong, it looks beautiful. The lobby of the mansion is huge, well lit, and has some really nice marble textures. It has the same scavenger hunt gameplay that's to be expected from survival horror but just so much more. Multiple times we had to traverse the entire level, once we had to go from the lowest depths underwater in the sewers to the top floor of the mansion and then back just to grab a valve. I hope you like ho

Resident Evil: The Awakening - Dunkelschwamm

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       There are many Resident Evil maps in the Sven map database, but this is the first and has the highest score (of the time of writing this paragraph). Players are Bravo squad, the lost and dead STARS member seen at the beginning of the first Resident Evil, can we overturn canon and survive? SCMapDB page Author: mrfranswa Date of final release: 2003 Maps in package: 1 Map review of Resident Evil: The Awakening (originally posted on SCMapDB) by dunkelschwamm | October 9, 2022 | 5271 characters      Resident Evil: The Awakening is a map that very appropriately answers the question: What if Resident Evil were Sven Co-op? The result is the marriage of two distinct flavors of jank, some systems that fall apart in tandem, and some middling horror-action in some middling mansion environments.      The map begins with the players in a spawn area where they must choose a class from three (the one with the gun and the medkit is the only acceptable answer- this class system is silly and unbal

Resident Evil: The Awakening - GrandmasterJ

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      There are many Resident Evil maps in the Sven map database, but this is the first and has the highest score (of the time of writing this paragraph). Players are Bravo squad, the lost and dead STARS member seen at the beginning of the first Resident Evil, can we overturn canon and survive? SCMapDB page Author: mrfranswa Date of final release: 2003 Maps in package: 1 Map review of Resident Evil: The Awakening (originally posted on SCMapDB) by GrandmasterJ | October 9, 2022 | 7304 characters      This map has me so confused. So I dipped my toes into the Sven Co-op Resident Evil maps by doing the ones with the lowest STARS ratings first, now we are jumping to the map with the highest rating. It's certainly better, but it is essentially a big maze with an item hunt while players have to deal with ammo and guns that don't respawn and some limiting character classes.      Players start off in a big metal box with some buttons, the problems start early as the difficulty buttons s