Bypass - GrandmasterJ
There is only a single room in this map and after a while enemies start spawning in it. There are supplies around but not much else. The map ends in less than four minutes.
Author: Keen
Date of release: 1999
Maps in package:1
Map review of Bypass
(originally posted on SCMapDB)
The map description and pictures really encapsulate this entire map experience. The room is a hexagon, the outside area is raised and has a shotgun and mp5 and the lower area is sunken in and has ammo and health and ammo chargers. Human grunts spawn in at set times. Then the map ends since it only lasts for 3 minutes and 40 seconds.
This map feels like a waiting room. Like an elaborate level transition that just dumps enemies on players in tight confines while we wait for a door to open. There is so little here to experience, so little on offer.
Pros:
- there were supplies
- the map had a short timer, perfectly ending the map when any fun has run out
Cons:
- the whole concept is a small room trapping players with enemy spawners
- there is really so little here
Score: |
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