Splatter of Matter - Dunkelschwamm
The map description says 'jump around on steel beams' and it certainly looks like that in the screenshot, but there is a minimum of jumping. Walk up the beams to the top, explore dead end hallways, and maybe jump to your doom.
Author: Robootto
Date of release: 2005
Maps in package: 1
Map review of Splatter of Matter
(originally posted on SCMapDB)
Splatter-of-matter (or SOM for short) is a Sven-Coop map experience by robootto. It features a four-way symmetrical layout (or, as my buddy pointed out, "rotational symmetry") and a spiral ascent with branching hallways. One hallway leads to a shotgun shell room. The rest lead to dead ends, though some of those dead ends also have ammo. There's a ring of every weapon at the bottom where the players spawn. If you jump from the highest point down to the middle, you will gib and splatter. I have to imagine that is the intent of the map.
Overall, the architecture is a bit interesting to look at, but unless you flip on PVP and play this like it's deathmatch, there's no point to this map. It seems like the type of thing somebody makes in Hammer on a lark because it's fun to make shapes, much less like something that's meant to be played.
Pros:
- Sorta interesting architecture
- A bunch of weapons if you wanna fuck around
Cons:
- There is nothing to the map
- There is no goal
- There is no end
Score: |
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