8jump - Dunkelschwamm

  


    As suggested by the name, this map has eight chambers of jumping puzzles. Some of the jumping is easy and some is so hard as to be almost impossible.

SCMapDB page

Author: Kataclism

Date of final release: 2005

Maps in package: 1

Map review of 8 Jump

(originally posted on SCMapDB)

by dunkelschwamm | December 16, 2021 | 1729 characters

    Played this with a friend. Neither of us knew the jump techniques needed to leave the first area. We set the gravity low and jumped around the map. It was kinda fun to jump around with low gravity. Aside from some curious shapes in the brushwork, such as a map with pyramid-shaped spikes jutting from multiple spots in a wall, the visuals were fairly dull, bland, repetitive, devoid of memorable style. I don't think it was going for anything more than spartan visuals, but if I was accomplishing the jump puzzles I would feel a little let down from the progression. It also seemed as though the easier jump puzzles came after the much, much harder ones.

    After completing the jump puzzles you're placed into a room where you can watch the other players attempt the jump puzzles. I thought this was a fun feature.

    I think that this map overall was just not for me. I'm not somebody who is particularly opposed to jumping in first person games when it's done right, but I'm not so into meta game-breaking jumping techniques that I can get up to the ledge in the first area without just splattering myself.

    If you're really into jumping techniques in Half-Life, here's your chance to flex em. Not for me.

Pros:

  • The brushwork is serviceable
  • The puzzles are segmented up and viewable from chambers by the winners

Cons:

  • Maybe it's just me but I didn't figure out the jumping puzzles and found it pretty boring trying to figure them out.
  • Without doing the jumping puzzles the map offers nothing.

Score: 5 / 10

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