4ways - Dunkelschwamm
4ways has four different ways for players to go. Each way has stuff to kill with a loose theme. It's a very simple concept.
Author: agrs700
Date of final release: 2010
Maps in package: 1
Map review of 4 Ways
(originally posted on SCMapDB)
by dunkelschwamm | December 4, 2021 | 1413 characters
4ways is an example of fairly minimalist level design which paints in broad strokes as it grasps at rooms full of combat, a massive restocking room where you spawn (why not just give the player the ammo and guns when you first spawn at skip the annoying ammo respawning sounds?), and half-baked ideas. That's not to say it's bad or even a poor execution of what I think it was attempting to- I think 4ways is perfectly comfortable in its simplistic broad strokes. It flexes when it wants to with a laser gimmick area and a fairly nifty hangout rave room. The rest of the map is corridors full of enemies in what are perfectly fine corridor arrangements.
Full disclosure: we did not complete the laser room and got bored of it halfway through and quit the map. After a couple attempts we all just sort of agreed it didn't seem like anything we wanted to play more of.
Overall, I would say 4ways is an alright fast map if you have a speedy, nonserious server which needs lots of maps in its rotation.
Pros:
- The combat is fine
- Lots of weapons
- The fun room was fun
Cons:
- Laser room was less fun
- The over-simplificty of some of the areas made it feel bland at times
- Overall forgettable
Score: 6 / 10
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