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Showing posts with the label abandoned

Adam's Puzzles - Dunkelschwamm

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       There aren't really any puzzles in this map. The map is all about answering trivia questions. Each room has at least four paths to go and only the one labelled with the answer will allow the player through unharmed. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Puzzles (originally posted on SCMapDB) by dunkelschwamm | January 29, 2022 | 4345 characters      Adam's Puzzles is a cute high-concept server map, where the concept is multiple choice questions. Room after room, players are treated to an interesting vignette setting and a multiple choice question. By choosing one of the doors, you seal your fate- you either chose correctly and continue to the next question, or you chose incorrectly and fall into a certain death trap. It's very straight-forward in its concept. For winning, players are treated to a lounge area with security cameras for watching other players struggle with answers, a swimming pool, a pornog

Adam's Puzzles - GrandmasterJ

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      There aren't really any puzzles in this map. The map is all about answering trivia questions. Each room has at least four paths to go and only the one labelled with the answer will allow the player through unharmed. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Puzzles (originally posted on SCMapDB) by GrandmasterJ | January 29, 2022 | 4026 characters      The map description reads 'inspired by 5 Ways to Die', this is a map where the player is given five forks and must choose the path that doesn't kill them. This map is that concept, but instead of randomly picking a path there are questions the players must answer. The map is called Adam's Puzzles, but its really just Adam's quiz.      Most of the questions could be solved by a quick google, the last question was a large math problem that both my teammate and I agree the correct answer in the map has a typo that makes it incorrect. There was also a q

Septic Morass - Dunkelschwamm

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       Septic Morass is an unfinished map made by RNG, an author known for making absolutely beautiful maps. Unfortunately this one is unfinished and abandoned so we will never see what it would have become. SCMapDB page Author: RNG Date of final release: 2008 Maps in package: 1 Map review of Septic Morass (originally posted on SCMapDB)  by dunkelschwamm | December 12, 2021 | 1488 characters      This map hasn't updated in nearly 15 years, so I'm going to treat it as a final release right now, despite it technically being a demo. If it ever updates and finishes I'll happily revisit it and update my review.      RNG is a name in Sven Co-op mapping which can be closely associated with thick, grimy, moody atmospheres and high-caliber walkthrough progression. Each of RNG's maps has distinct personality that sets it apart from other maps, and Septic Morass is no different. From head to toe the map is dressed up in expert brush and model work with intense colored lighting whi

Septic Morass - GrandmasterJ

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      Septic Morass is an unfinished map made by RNG, an author known for making absolutely beautiful maps. Unfortunately this one is unfinished and abandoned so we will never see what it would have become. SCMapDB page Author: RNG Date of final release: 2008 Maps in package: 1 Map review of Septic Morass (originally posted on SCMapDB)  by GrandmasterJ | December 12, 2021 | 557 characters      This map is unfinished and a demo. It still looks real interesting and there are fun moments. RNG as always delivers some truly great looking level design. The atmosphere was great from start to finish. But unfortunately due to its unfinished state it ends abruptly and all too soon. Pros: Looks good plays well Cons: unfinished Score: 5.5 / 10

5chan - Dunkelschwamm

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      5chan is very similar to the maps I used to make (and abandoned halfway through) when I was a younger, smaller version of myself. It's a crazy patchwork of sights and sounds with all sorts of strange things to look at. SCMapDB page Author: Keen Date of final release: 2016 Maps in package: 1 Map review of 5chan (originally posted on SCMapDB)  by dunkelschwamm | December 5, 2021 | 3143 characters      5chan is a map which evokes imageboard aesthetics and moods from 10 years ago via memes, smut, and uncomfortable level design. If you aren't on board from the beginning with straight-up pornography being present you may find yourself needing a moment of adjustment.      The map sets itself up as a scavenger hunt within a large surreal environment with walls made out of memes and smut. I don't want to be the one to say it, but some of it is so specific that it starts to feel like "Oh, this guy's into something. Alright." I guess that's kind of the peril of

5chan - GrandmasterJ

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      5chan is very similar to the maps I used to make (and abandoned halfway through) when I was a younger, smaller version of myself. It's a crazy patchwork of sights and sounds with all sorts of strange things to look at. SCMapDB page Author: Keen Date of final release: 2016 Maps in package: 1 Map review of 5chan (originally posted on SCMapDB)  by GrandmasterJ | December 5, 2021 | 2991 characters      I didn't really know what to expect from this map. I played it after the 4chan gasworks map, and just like that map the strange novelty wears off all too soon. Also, this map is labelled as abandoned, I am going to review it like it is complete because it is on this site listed as a map and if it wasn't fit to be played it wouldn't be here.      I was pleased to see enemies in this map, I thought maybe this would be a map with actual objectives and gameplay. Well, I barely got to interact with the enemies because the numerous allies scattered around the map killed them

4chan /pol/ Gasworks (PVP w/ NPCs) - Dunkelschwamm

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       This is a PVP map with a 4chan theme filled with memes. With how fast internet culture moves nowadays this map seems like something that would get old the moment it comes out. SCMapDB page Author: Keen Date of final release: 2017 Maps in package: 1 Map review of 4chan /pol/ Gasworks (PVP w/ NPCs) (originally posted on SCMapDB)  by dunkelschwamm | December 4, 2021 | 1092 characters      We didn't play this on PVP, so we mostly just checked out what the map's layout was. As a DM map, it seems to have some good killzones, lots of flow between rooms, some big arenas with complicated pathways, but also some weird obvious places to camp and such. I can't say how well it works out though in practice, because we did not have PVP enabled.      The mapping itself ranges from decent brushwork and interesting atmospheres to stubby walls with repeating memes scrawled across them. Really, some of this is pretty nifty looking but most of it looks like whatever the geocities equival

4chan /pol/ Gasworks (PVP w/ NPCs) - GrandmasterJ

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      This is a PVP map with a 4chan theme filled with memes. With how fast internet culture moves nowadays this map seems like something that would get old the moment it comes out. SCMapDB page Author: Keen Date of final release: 2017 Maps in package: 1 Map review of 4chan /pol/ Gasworks (PVP w/ NPCs) (originally posted on SCMapDB)  by GrandmasterJ | December 4, 2021 | 1763 characters      So, this map is PVP and I didn't actually play PVP. But I did explore top to bottom with a friend.      This map did not age well. Putting aside how I haven't found 4chan funny or clever since I was 14 I just think most of what this map has to offer is boring and lame. I guess I missed my chance to experience this map when I would have identified with its humor the most. There is this secret door marked with that meme caricature of a Jew and it opens up to a room full of nooses and the egon gun, if you go inside the room hurts you. If you're into cringe edgy stuff then I guess thats cool

Zelda OOT Conversion - Dunkelschwamm

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    Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by dunkelschwamm | December 1, 2021 | 5473 characters      The Zelda Ocarina of Time Conversion for Sven Coop is what it says on the tin executed better than I would have ever expected. Do I think it works? Almost! Do I think I'll be playing again? Probably not if I can help it.      The conversion covers the section of Ocarina of Time that would have been on a shareware disc if the game ever had one: the beginning village, and the Deku Tree. As an added bonus, the Lost Woods are around if you want to go get lost in them. The mod covers up to the first boss, Gohma- or at least I've heard, as m

Zelda OOT Conversion - GrandmasterJ

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      Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by GrandmasterJ | November 30, 2021 | 5694 characters      This map is incredibly neat. The conversion is very faithful to the original. You need a sword and shield to progress to the Deku Tree, all the NPCs are here, the buildings have interiors, the enemies are here and work well. It's just all incredibly impressive.      I'm not going to get into why the map is great, it's Legend of Zelda recreated as faithfully as possible. I'm astounded by how close it is to the original, I really did not expect this level of quality from this map. Instead I'm going to complain about the pro

Halloween Blackwoods - Dunkelschwamm

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      Halloween blackwoods is one of a few maps made by a Chinese mapper known as GreenTea MiaoMiaoLe. Due to language and regional barriers that's really all I know of the mapper. This individual has made no less than four Halloween maps along with two non-Halloween but still horror-themed maps. This particular one is unfinished and it shows. SCMapDB page   Author: GreenTea MiaoMiaoLe Date of final release: 2013 Maps in package: 1 Map review of Halloween Blackwoods (originally posted on SCMapDB) by dunkelschwamm | November 27, 2021 | 1548 characters      I get the impression that this is a map that was rushed out the door in time for Halloween. I get the appeal of making an enemy an invisible, borderline-unkillable monster that you just have to maneuver around is. Ever since the original Alone in the Dark I think people had an understanding that frustrating situations where power is stripped from you are scary, and thus make for interesting horror games. An invisible enemy takes a

Halloween Blackwoods - GrandmasterJ

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      Halloween blackwoods is one of a few maps made by a Chinese mapper known as GreenTea MiaoMiaoLe. Due to language and regional barriers that's really all I know of the mapper. This individual has made no less than four Halloween maps along with two non-Halloween but still horror-themed maps. This particular one is unfinished and it shows. SCMapDB page Author: GreenTea MiaoMiaoLe Date of final release: 2013 Maps in package: 1 Map review of Halloween Blackwoods (originally posted on SCMapDB) by GrandmasterJ | November 27, 2021 | 883 characters      I didn't have any expectations going into this map and I was still disappointed. My experience can be summarized in one sentence: I don't like invisible enemies.      There are 2(?) invisible zombies with tons of health and they plague the players pretty much the entire game. Then you open a door and the map is over. I had no fun.      I guess the aesthetic was pretty cool. There was a large windmill with turning blades that l