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C.A.G.E.D. - Dunkelschwamm

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       Half-Life: C.A.G.E.D., or just Caged as I will refer to the map from here on, is a standalone Half-Life mod converted to Sven Co-op. It's a prison break themed mod with quite a few maps. SCMapDB page Original mod authors: Cayle George Conversion authors: ak47toh Date of original mod release: 2017 Date of final Sven Map release: 2021 Maps in package: lots Map review of C.A.G.E.D. (originally posted on SCMapDB)  by dunkelschwamm | January 15, 2022 | 4840 characters      C-A-G-E-D, or "Caged" for short, is a Half-Life mod experience that's quite fantastic. The single-player mod is available on Steam and, to be frank and up-front, this is a mod designed to be experienced as a singeplayer mod.      My review of C-A-G-E-D is:      It's a very beautiful mod with some fast-paced action, satisfying combat, tense platforming, and a general feeling that you are attempting to escape from a high-level prison complex. The thematic music, end-game setting, and final visua

C.A.G.E.D. - GrandmasterJ

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      Half-Life: C.A.G.E.D., or just Caged as I will refer to the map from here on, is a standalone Half-Life mod converted to Sven Co-op. It's a prison break themed mod with quite a few maps. SCMapDB page Original mod authors: Cayle George Conversion authors: ak47toh Date of original mod release: 2017 Date of final Sven Map release: 2021 Maps in package: lots Map review of C.A.G.E.D. (originally posted on SCMapDB)  by GrandmasterJ | January 15, 2022 | 3459 characters      Sometimes when a singleplayer Half-Life mod gets ported to Sven Co-op it doesn't really hold up, like Half-Quake. The second map, where actual gameplay starts, has it pretty rough, but overall I think this is one of the better ports and one of the better Sven Co-op maps out there. It definitely can be completed solo, a lot of the time whoever entered a room first would kill everybody inside before the other could do much to help. With any more than two players the combat becomes pretty trivial.      The map s

Indokiina - Dunkelschwamm

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       This map set has two maps in it. One is a hallway with some rooms off to the side and the other is a room with some random junk scattered around. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 2 Map review of Indokiina (originally posted on SCMapDB) by dunkelschwamm | January 9, 2022 | 2168 characters      This is a review of two maps together: indokiina and indokiina2_chaosslum. indojapan, also by Robootto, is supposedly a sequel to these. If you can understand any way that makes sense I invite you and strongly urge you to explain some of this to me.      indokiina is a series of outdoor rooms connected by an outdoor hallway. Weapons are strewn about, some brushes with novelty textures adorn the walls of the rooms, some broken zombies with the Gina model and respawning headcrabs keep you company. The whole thing is lit in this weird sickly dim light that makes everything kind of off-putting and uneasy. The first room has what appears to be a crudely

Indokiina - GrandmasterJ

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      This map set has two maps in it. One is a hallway with some rooms off to the side and the other is a room with some random junk scattered around. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 2 Map review of Indokiina (originally posted on SCMapDB) by GrandmasterJ | January 9, 2022 | 2070 characters      There are two maps here and they are completely different. Reading the map description can easily lead you to believe that the maps are similar, but they really aren't. There are some textures both maps use but that is where the similarities end.      The first map, indokiina, is a hallway with four rooms on the right side. The first has a bunch of weapons and some zombies with Gina Cross models halfway through the floor. I play as Gina myself so I immediately killed them, there can be only one after all. There was also a poorly made toilet and simple rough bathtub with and HEV suit in it. Red water was haphazardly placed around in such a way that

Search N Destroy - Dunkelschwamm

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       There are a lot of really cool and interesting things done in this map that are not found in other maps like having an open world, player classes, and non-linear objectives. Some mechanics work better than others but it all comes together to make a truly unique map. SCMapDB page Author: Hezus Date of final release: 2020 Maps in package: 1 Map review of Search N Destroy (originally posted on SCMapDB) by dunkelschwamm | January 8, 2022 | 6589 characters      Search n Destroy is an objective based control point map which takes place in a desert-y setting reminiscent of Counter Strike's Dust maps with Opposing Forces grunts as the main enemies. To complete the map the players must plant C4 on several enemy weapons caches, find weapons throughout the map and return them to the base, conquer and defend 4 control points, and finally defend the spawn base from an enemy attack. During the offense portion of this you must also contend with grunts being dropped off by respawning Osprey

Search N Destroy - GrandmasterJ

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      There are a lot of really cool and interesting things done in this map that are not found in other maps like having an open world, player classes, and non-linear objectives. Some mechanics work better than others but it all comes together to make a truly unique map. SCMapDB page Author: Hezus Date of final release: 2020 Maps in package: 1 Map review of Search N Destroy (originally posted on SCMapDB) by GrandmasterJ | January 9, 2022 | 5763 characters      I like the idea of this map. Players start in a military base on the outskirts of a large middle eastern town. There are 6 piles of crates to destroy and four areas you have to capture. The gameplay is a scavenger hunt to find the objectives and also the four unlockable weapons.      When the map first starts out players spawn in a room with instructions and difficulty voting buttons. Any difficulty higher than the lowest has a cap on respawns and let me say I can not imagine playing this map without infinite respawns. There is

Geothermal - Dunkelschwamm

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       Geothermal is a short mod converted to run in Sven Co-op. The goal is to remove a power core from a geothermal plant, I don't know what kind of geothermal power generator requires a core but here we are. SCMapDB page Original mod authors: ChickenFist Conversion authors: Outerbeast Date of original mod release: 2016 Date of final Sven Map release: 2021 Maps in package: 1 Map review of Geothermal (originally posted on SCMapDB)  by dunkelschwamm | January 8, 2022 | 3949 characters      Geothermal is a walkthrough map which takes players through an underground complex. Aliens attack, "Burned" Grunts are uncovered deep within, and the G-Man is up to no good. What could it all mean?      Most of this map is fairly straight forward: move through obstacles and enemies until you find a switch, then backtrack until you see where a new location opened up. Sometimes this involves climbing ladders, sometimes this involves perilous platforming, most of the times it involves shoo

Geothermal - GrandmasterJ

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      Geothermal is a short mod converted to run in Sven Co-op. The goal is to remove a power core from a geothermal plant, I don't know what kind of geothermal power generator requires a core but here we are. SCMapDB page Original mod authors: ChickenFist Conversion authors: Outerbeast Date of original mod release: 2016 Date of final Sven Map release: 2021 Maps in package: 1 Map review of Geothermal (originally posted on SCMapDB)  by GrandmasterJ | January 8, 2022 | 3832 characters      This is a fun little map where your objective is to remove a power core from a geothermal power plant. I don't understand what possible core a geothermal power plant can have, are we stealing the soul of a volcano here?      The basic gameplay of this map is exploring a mostly empty underground laboratory setting looking for the next objective. It's a scavenger hunt for buttons to open doors or turn off obstacles. Players start with only a medkit and eventually find a crowbar, pistol, magnu

Abelkerky - Dunkelschwamm

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       Abelkerky is a map highly reminiscent of Stadium. It's got a spawn area with tons of weapons and a big pit full of infinitely respawning enemies.  SCMapDB page Author: Einar svc Date of final release: 2007 Maps in package: 1 Map review of Abelkerky (originally posted on SCMapDB) by dunkelschwamm | January 8, 2022 | 1859 characters      Abelkerky is what appears to be a slaughter map full of respawning zombie soldiers, voltigores, and gonarchs. The arena in which they spawn is a large pit with a ramp leading down into it, up to an upper floor with two entrances and the respawn point for the zombies. To get into the arena, there are two doors and some friendly turrets with heavy health, all going back into the player spawn. The player spawns with full health and all of the Sven weapons available at the time of the map's release, as well as a minigun at spawn and an extra uzi.      The brushwork and design of the map is extremely lazy. It gives off the feeling that a lot of

Abelkerky - GrandmasterJ

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      Abelkerky is a map highly reminiscent of Stadium. It's got a spawn area with tons of weapons and a big pit full of infinitely respawning enemies.  SCMapDB page Author: Einar svc Date of final release: 2007 Maps in package: 1 Map review of Abelkerky (originally posted on SCMapDB) by GrandmasterJ | January 8, 2022 | 2267 characters      I didn't know what to make of this map before playing. The map description is completely useless redundant info, and the screenshots don't really look like anything. This map is an attempt at a stadium-like map, with a large pit full of respawning enemies and plenty of ordinance to drop on them.      It's not done as well as other stadium maps, namely stadium. Player start with almost all the weapons and full ammunition for them. There are HEV batteries, dual uzis, and a chaingun in spawn, but since players start with full HEV the batteries are there for resupply. There is no ammunition so once you use up all the ammo for a gun then

Indojapan - Dunkelschwamm

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       Indojapan is a strange map where players progress through thematically disconnected rooms in a big loop. It's difficult to tell where the map is supposed to begin and end since players spawn all over the place. SCMapDB page Author: Robootto Date of final release: 2007 Maps in package: 1 Map review of Indojapan (originally posted on SCMapDB) by dunkelschwamm | January 7, 2022 | 3290 characters      Big seizure warning. This map has an entire section that is just a big ol' strobe with noisy textured walls while attempting to navigate many headcrabs. I have no propensity toward epilepsy and it gave me a headache.     I ndojapan is a Robooto map outside of his typical flavor of utter nonsense and more in line with a secret map. Searching for out-of-place brushes which might be teleports or breakables which are very hard to discern from nonbreakables and have way too much resistance to damage is what makes up the map's gameplay for the most part.      You begin in a sushi

Indojapan - GrandmasterJ

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      Indojapan is a strange map where players progress through thematically disconnected rooms in a big loop. It's difficult to tell where the map is supposed to begin and end since players spawn all over the place. SCMapDB page Author: Robootto Date of final release: 2007 Maps in package: 1 Map review of Indojapan (originally posted on SCMapDB) by GrandmasterJ | January 8, 2022 | 2111 characters      This map is a mess.      There are two spawn zones, one of which is at a sushi bar, where the map description says it starts, and the other in in a burning town. My teammate and I were both in different spawns and we had no clue how to get to each other or what was happening or where either of us were. We were pretty fast in deciding to noclip around and see what the whole map looked like. Imagine our surprise when we found a ton of different rooms.      It turns out the map is a bunch of rooms with teleporters in that chain all the rooms together. The sushi bar has a breakable secti

Ice Grind - Dunkelschwamm

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       Ice Grind is a map where I assume players are supposed to grind the rail shown in the above picture. There is also a button that causes explosions. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Ice Grind (originally posted on SCMapDB) by dunkelschwamm | January 7, 2022 | 728 characters      Ice Grind is a Robootto map, which means that most of the fun is figuring out what you're in for. This map doesn't have much to reveal, but it's certainly an oddity while it lasts- a simple slippery ice rail which passes through tripmines to an alcove with a button which causes an explosion in the middle.      There is nothing more to this map to discuss, so I'll go ahead and end my review here.      I don't recommend it for anything. It's a nothing. Pros: It's over quickly. Cons: It's a nothing. Score: 0.1 / 10

Ice Grind - GrandmasterJ

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      Ice Grind is a map where I assume players are supposed to grind the rail shown in the above picture. There is also a button that causes explosions. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Ice Grind (originally posted on SCMapDB) by GrandmasterJ | January 8, 2022 | 808 characters      Sometimes it can be hard to give a map a bad review when the description warns you of what is to come. The map is one room with a slippery rail, some tripmines, and a button that spams explosions. The most interesting and fun part of the map was finding out the rail had a smaller rail inside of it. I'm guessing it's an intangible brush over the real rail to make it harder to stay on. It's real boring and I spent barely any time on it before getting bored. Pros: This is one of the most accurate map descriptions on scmapdb Cons: boring not a good concept, its not even surfing Score: 0 / 10

Icearena - Dunkelschwamm

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       Ice arena is a simple map that attempts to recreate a hockey rink. Due to limitations of the game engine and the author's modus operandi you can not actually play hockey in this map. SCMapDB page Author: Robootto Date of final release: 2002 Maps in package: 1 Map review of Icearena (originally posted on SCMapDB) by dunkelschwamm | January 7, 2022 | 3155 characters      Ice Arena is an idea that doesn't entirely work in current builds of Sven Co-op because of how the pushable brushes work, and I'm not sure it would have worked any better in the old versions. The idea is that the map is an ice rink and there are pushable brushes for hockey pucks. The players can drag these colossal pucks into the goal posts, though doing so really doesn't accomplish anything or update a score ticker or anything. Not that it has to by any means, obviously in real life when you play sports you keep track of points yourselves. I'd just like to emphasize how barren and simple this

Icearena - GrandmasterJ

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      Ice arena is a simple map that attempts to recreate a hockey rink. Due to limitations of the game engine and the author's modus operandi you can not actually play hockey in this map. SCMapDB page Author: Robootto Date of final release: 2002 Maps in package: 1 Map review of Icearena (originally posted on SCMapDB) by GrandmasterJ | January 8, 2022 | 1204 characters      This whole map is a simple attempt at recreating a hockey arena. There are draggable pucks that my teammate and I dragged into a goal, nothing happened. There is a hall off to the side that leads to an elevator and a really awful ladder going up to another hallway. At the end of this hallway is a last puck and a hole that will drop a player to their death.      Also there is a spawn point inside a goal, when the map first loaded my teammate was stuck in the net and had to suicide to get free, only to spawn in there again.      If you've read the description you would probably notice I didn't mention an o

Hyppyriz - Dunkelschwamm

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       One can be forgiven for looking at the above picture and thinking this might be a fun map to play. The map description is very clear, nothing in this map works. SCMapDB page Author: Robootto Date of final release: 2003 Maps in package: 1 Map review of Hyppyriz (originally posted on SCMapDB) by dunkelschwamm | January 7, 2022 | 1893 characters      Robootto is a mapper with many maps under his name which could be considered "test maps," "unfinished ideas," "scraps," and "absolute heaps of despair" depending on how honest you're feeling like being in the moment.     I was shocked, SHOCKED I say when I joined hyppyriz and thought that Robootto may have finally found a concept he couldn't possibly fuck up. Large ladders lead to diving boards into various pits of water of various sizes. Their individual sizes and positioning makes it so it may be a fun challenge with others on the server to attempt to aim for specific pools to dive into

Hyppyriz - GrandmasterJ

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      One can be forgiven for looking at the above picture and thinking this might be a fun map to play. The map description is very clear, nothing in this map works. SCMapDB page Author: Robootto Date of final release: 2003 Maps in package: 1 Map review of Hyppyriz (originally posted on SCMapDB) by GrandmasterJ | January 7, 2022 | 897 characters      This map is the classic gag of jumping off a very tall diving board into a vey shallow pool of water.      The diving boards are astronomically high up and the ladders on them don't work. To even get on top of them requires lowering gravity.      The bottom floor is covered in water, if you crouch you are swimming. Landing in the water at 99999 gravity does not hurt you, so unless you hit a raised edge surviving the fall is easy.      Fun little idea, awful execution on every front. Pros: Fun idea Cons: The ladders don't work the water on the ground removes any semblance of a challenge, mainly trying to aim for the pools overall b

Great Big White World - Dunkelschwamm

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       The map title is very accurate, the map is big and white. There are two other rooms and a hallway that are less white. SCMapDB page Author: Robootto Date of final release: 2003 Maps in package: 1 Map review of Great Big White World (originally posted on SCMapDB) by dunkelschwamm | January 7, 2022 | 1689 characters      If you aren't familiar with Robootto maps you'll find yourself horribly confused. There is a white room, a green room within which moves in and out of the ground, a pink room above which contains a meager helping of weapons which is inaccessible except by a single spawn point, and it is impossible to return from without falling to your death. Riding the green room (which is occupied by a single Barney) into the ground gives access to some weapons. A hallway from there drops into a pit. It would appear, from what I understand, that the map ends here.      The spawn points are all over the place. One even placed me square inside of a wall. Not that it matter

Great Big White World - GrandmasterJ

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      The map title is very accurate, the map is big and white. There are two other rooms and a hallway that are less white. SCMapDB page Author: Robootto Date of final release: 2003 Maps in package: 1 Map review of Great Big White World (originally posted on SCMapDB) by GrandmasterJ | January 7, 2022 | 1138 characters      This map is vaguely interesting for about a minute, and then is very boring.      There is a large white room, in the middle is a big green gridded cube that slowly rises out of the ground, waits for a bit, and then sinks back down. At the bottom there is a doorway where we are met with a "Thanks Robootto" sign over a deep pit leading to a dead end. If the cube rises back up you can access a large variety of weapons underneath it.      There is one spawn point in the ceiling of the big white room with explosives and a breakable part of the floor. To get out you have to either blow yourself up or jump to your death. You can drop explosives down below into t