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Showing posts with the label custom models

Boredgasm - Dunkelschwamm

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      This map is a visual as well as an architectural mishmash. Players must navigate the unusual level design and appearance to find giant floating blue orbs. Collecting ten out of twelve will end the map. SCMapDB page Author: Keen Date of release: 2012 Maps in package:1 Map review of Boredgasm (originally posted on SCMapDB) by dunkelschwamm | April 16, 2023 | 3390 characters      Boredgasm is a scaven ger hunt map where players search for some (not all) blue orb sprites in a dadaist maze of Keen's nightmares. Memes and internet randomcore plaster the walls in such a way as to evoke seizures if not properly con ditioned on multiple tabs of imageboards while mainlining adderall.      The maze is pretty wacky, with all of the intentionality of the Backrooms. Halls twist and turn, indents and apparent doors lead to nowhere (at least in our playthroughs) and occasionally lead to death traps. To assist in navigation, players are given a near-complete arsenal (no power weap

Boredgasm - GrandmasterJ

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      This map is a visual as well as an architectural mishmash. Players must navigate the unusual level design and appearance to find giant floating blue orbs. Collecting ten out of twelve will end the map. SCMapDB page Author: Keen Date of release: 2012 Maps in package:1 Map review of Boredgasm (originally posted on SCMapDB) by GrandmasterJ | April 16, 2023 | 3211 characters      This map has a lot of author credits and is labelled as unfinished. Plus the main author, Keen, is known for his wacky mish mash of artstyles. The result is a crazy melange of twisty hallways, secret doors leading to secret areas, and some unique and tasteless art.      We start off more or less in the middle of the map, from the map description I know we have to look for blue orbs and press on Picard's face, but none of that is communicated in-map. We spent a good long time exploring all the crazy nooks and crannies and finding orbs before running out of places to find and pressing on Picard'

Boomario Pacman - Dunkelschwamm

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      Wakka Wakka, welcome to first person Pac-man. This map was ripped from another mod called 'Boomario', look it up on moddb if you want. I don't know how the map works in the mod, but here players get crushed by Pac-man again and again until they escape. SCMapDB page Original mod author: Diz Conversion author: Pastacake Date of original map release: >2014 Date of final Sven Map release: 2020 Maps in package: 1 Map review of Boomario Pacman (originally posted on SCMapDB) by dunkelschwamm | April 15, 2023 | 2151 characters      Boomario Pacman is a port of a man from a mod that I guess is called Boomario. It seems like it's meant to be a troll map for players to savescum in, or in this case, meander about with respawns until players solve it.      The premise is terrible and simple: navigate a confusing maze where every wall is the same color, full of respawning enemies including grunts, while the players are equipped only with melee weapons, as an invin

Boomario Pacman - GrandmasterJ

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      Wakka Wakka, welcome to first person Pac-man. This map was ripped from another mod called 'Boomario', look it up on moddb if you want. I don't know how the map works in the mod, but here players get crushed by Pac-man again and again until they escape. SCMapDB page Original mod author: Diz Conversion author: Pastacake Date of original map release: >2014 Date of final Sven Map release: 2020 Maps in package: 1 Map review of Boomario Pacman (originally posted on SCMapDB) by GrandmasterJ | April 15, 2023 | 1661 characters      Boomario is the name of a mod for Half-Life over on moddb and from the description I can guess that this is the origin of this map. Players are thrust into a Pac-Man game where zombies and human grunts, some reskinned to be Half-Life 2 Combine, litter the maze and respawn infinitely. A big yellow Pac-Mac ball roams the halls and splatters everything in it's path. I should also mention we are only equipped with a crowbar and wrench and t

Black Mesa: Getaway - Dunkelschwamm

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      Here is a beautiful map with a really well done intro sequence. According to the map description it is abandoned which is a shame since what has been completed is pretty good and well polished. SCMapDB page Author: Vector-T (now known as I-ka) Date of release: 2019 Maps in package: 1 Map review of Black Mesa: Getaway (originally posted on SCMapDB) by dunkelschwamm | April 10, 2023 | 6990 characters      Black Mesa Getaway is a seemingly abandoned map by I-ka, or VectorT. To save time off the wall of the text that's about to unravel, I will begin with my summarized thoughts: Black Mesa Getaway, while unfinished, offers a slice of tense, simple, beautiful gameplay that utilizes many decisions which I principally disagree with in ways which I subjectively agree with. If you're uninterested in deeper analysis, I'll see you at the bottom paragraph.      Let's unpack that: first, Black Mesa Getaway is unfinished. Indeed, Black Mesa Getaway is a map which con

Black Mesa: Getaway - GrandmasterJ

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    Here is a beautiful map with a really well done intro sequence. According to the map description it is abandoned which is a shame since what has been completed is pretty good and well polished. SCMapDB page Author: Vector-T (now known as I-ka) Date of release: 2019 Maps in package: 1 Map review of Black Mesa: Getaway (originally posted on SCMapDB) by GrandmasterJ | April 10, 2023 | 5419 characters      When we started this map I was convinced it was a converted Half-Life mod. We start in an incredibly dark room and press a button to begin the map proper, after which we are treated to some very nice cutscenes. We have a great pan down a hallway with a fight between human grunts and alien slaves frozen in time, electrical arcs and bullets frozen in the air. Then I actually decide to read the map description and I find out that this is the author's first ever map.      After the intro (complete with some G-man voice lines!) we start in a small room, we both head right int

Richard Boderman - Dunkelschwamm

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    Here is a map that is famous in the Sven Co-op community. Players must fight hordes of enemies in a huge arena with lots of vertical elements. Fun custom models representing members of the community (a recent addition, apparently), a kick-ass helicopter, plus music and voiceover really brings this whole map together in an amazing way. SCMapDB page Author: Aurora, JPolito, Puchi, Hydeph Date of release: 2008 Maps in package:1 Map review of Richard Boderman (originally posted on SCMapDB) by dunkelschwamm | March 25, 2023 | 4711 characters *!*!*!*300th MAP REVIEW EXTRAVAGANZA*!*!*!*      Richard Boderman is an arena map for Sven Co-op and by now is a certified classic. With the Garompa edit, it's even better. The monsters of the map, both friends and foe, are flavored as members of the community and have models and gimmicks to match. It's both a tremendous celebration of the Sven Co-op community and a really fun way to make this a colorful, interesting map.      T

Richard Boderman - GrandmasterJ

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      Here is a map that is famous in the Sven Co-op community. Players must fight hordes of enemies in a huge arena with lots of vertical elements. Fun custom models representing members of the community (a recent addition, apparently), a kick-ass helicopter, plus music and voiceover really brings this whole map together in an amazing way. SCMapDB page Author: Aurora, JPolito, Puchi, Hydeph Date of release: 2008 Maps in package:1 Map review of Richard Boderman (originally posted on SCMapDB) by GrandmasterJ | March 25, 2023 | 4509 characters      Richard Boderman is a pretty famous map and I have just reached the 300th map reviewed milestone so I rustled up a third person and tackled the famous boss battle the map is named after.      The map is a huge circular arena. There are cliffside ramps up the face of the sides and in the central mountain as well as ladders allowing lots of verticality in the map. Various trench systems and bunkers hide supplies and provide cover from the

Black Hawk - Dunkelschwamm

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    Despite the name this map is a Shadow Warrior themed map, no Black Hawks around, bird or helicopter. It's got both key hunt elements just like games in the old days and its got plenty of combat as well.  SCMapDB page Author: Lt.JC Date of release: 2006 Maps in package: 1 Map review of Black Hawk (originally posted on SCMapDB) by dunkelschwamm | March 16, 2023 | 3883 characters      Black Hawk is a map for Sven Co-op which aims to take inspiration from Shadow Warrior, making a series with a more classic build-engine style.      This build engine inspiration is especially apparent in the flow of the map. There's a lot of key hunting, monsters spawning in a monster-closet-adjacent fashion, and secret hunting for weapons. The two main maps in particular are extremely similar to the first two maps of Shadow Warrior at first glance, with the first map being almost beat-for-beat in terms of progression. I think this key hunt style works great, and my teammate had ment

Black Hawk - GrandmasterJ

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      Despite the name this map is a Shadow Warrior themed map, no Black Hawks around, bird or helicopter. It's got both key hunt elements just like games in the old days and its got plenty of combat as well.  SCMapDB page Author: Lt.JC Date of release: 2006 Maps in package: 1 Map review of Black Hawk (originally posted on SCMapDB) by GrandmasterJ | March 16, 2023 | 7587 characters      I haven't played much Shadow Warrior and as a result I suck at it. This map is a lot like its source material, at least according to my teammate who saw the inspiration right away, it has challenging combat in some areas and a lot of annoying key hunt elements. There are three maps in total, the first and second are walkthrough maps that pick up right after the other and are built very similar to levels in Shadow Warrior. Then there was the bonus map that was a brutal platforming co-op journey.      We spawn in a street, for various reasons my teammate and I went afk for a bit and I ca

Blitzwar - Dunkelschwamm

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    Blitzwar is a map originally made for Counter-Strike and reworked to include round based combat. It's fairly small and there are only five rounds that only last for 90 seconds each, but the enemies are deadly and it can be challenging. SCMapDB page Original map author: Elber Conversion author:Enuze Date of original map release: 2010 Date of final Sven Map release: 2011 Maps in package: 1 Map review of Blitzwar (originally posted on SCMapDB) by dunkelschwamm | March 11, 2023 | 4095 characters      CS-Blitzwar is a round-for-round action map wherein players must exterminate an opposing team of soldiers within 90 second rounds. The map has two start points, and it is randomized each play which will host the players and which will host the enemies.      The enemies are mostly Barnabuses, Soldiers, Blackops, and Otises. However, there are also Agent Smiths who seem to dart around a bit more erratically, and special "Cheater" minibosses who appear. The minibosses

Blitzwar - GrandmasterJ

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      Blitzwar is a map originally made for Counter-Strike and reworked to include round based combat. It's fairly small and there are only five rounds that only last for 90 seconds each, but the enemies are deadly and it can be challenging. SCMapDB page Original map author: Elber Conversion author:Enuze Date of original map release: 2010 Date of final Sven Map release: 2011 Maps in package: 1 Map review of Blitzwar (originally posted on SCMapDB) by GrandmasterJ | March 11, 2023 | 3692 characters      Lots of maps get converted to work in Sven Co-op, this one is a counter-strike map converted to work with round based gameplay. The map description stops there and was so vague we didn't really know what we were getting into.      The map works by spawning a handful of enemies and telling players to clean them out in 90 seconds or less. The map uses a more realistic weapon damage model where bullets hurt! It is very easy to get sniped from across the map and enemies will ap

Black Operations: Special Forces - Dunkelschwamm

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      Black Operations (not to be confused with Blackops, a different map) is a Half-Life mod converted over to Sven Co-op. It uses many new textures along with impressive detail to tell the unnecessary story of how the United States acquired the nuke used to destroy Black Mesa. SCMapDB page Original map author: Little_Otis Conversion author: Shinkichi Date of original mod release: 2005 Date of final Sven Map release: 2010 Maps in package: 13 Map review of Black Operations: Special Forces (originally posted on SCMapDB) by dunkelschwamm | January 28, 2023 | 6245 characters      Black Operations: Special Forces is a walkthrough mapset which follows the exploits of a Black Operations soldier who gets in way over his head. Throughout there is setpiece after setpiece, lots of very inspired material, some puzzles, great action, and some exquisite aesthetics to tie it together.      Throughout this map players take on the role of a Black Ops grunt. The main way that this affects gameplay

Black Operations: Special Forces - GrandmasterJ

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      Black Operations (not to be confused with Blackops, a different map) is a Half-Life mod converted over to Sven Co-op. It uses many new textures along with impressive detail to tell the unnecessary story of how the United States acquired the nuke used to destroy Black Mesa. SCMapDB page Original map author: Little_Otis Conversion author: Shinkichi Date of original mod release: 2005 Date of final Sven Map release: 2010 Maps in package: 13 Map review of Black Operations: Special Forces (originally posted on SCMapDB) by GrandmasterJ | January 26, 2023 | 5947 characters      This map series is a conversion of a standalone mod by the same name. We follow a Black Ops soldier named Declan Walker whose job is to plant the nuclear bomb that takes out Black Mesa. The map description says we're getting back a mysterious briefcase from a Black Mesa scientist. Spoilers, but that briefcase is the nuke. We're also in Metro City but manage to plant the bomb in Black Mesa anyway, the story

Beach Experience - Dunkelschwamm

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        Hot sand, cool waves, a Mai Tai and/or Piña Colada, these are things that would complete a fun experience at the beach. This map is loosely themed on the Normandy beach landings of World War II and for some reason feature lots of closed off hallways. SCMapDB page Author: MysticMDT Date of release: 2004 Maps in package: 1 Map review of Beach Experience (originally posted on SCMapDB) by dunkelschwamm | January 14, 2023 | 4889 characters      Beach Experience is a map with a lot of bunkers and trenches, but only one beach. Storm a beach, steal war documents, and explode turrets! Is it any good?      The map is broken into a few recurring elements: combat with HECU helmed by an heavy weapons grunt, taking down over-HPed grunts standing beside mounted machineguns they are ostensibly firing, combatting giant "anti-air" (and yet unable to aim up or down) turrets, and stealing war documents. To approach this, the players are equipped with weapons according to one of four

Beach Experience - GrandmasterJ

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      Hot sand, cool waves, a Mai Tai and/or Piña Colada, these are things that would complete a fun experience at the beach. This map is loosely themed on the Normandy beach landings of World War II and for some reason feature lots of closed off hallways. SCMapDB page Author: MysticMDT Date of release: 2004 Maps in package: 1 Map review of Beach Experience (originally posted on SCMapDB) by GrandmasterJ | January 14, 2023 | 2677 characters      Beach Experience is supposed to be a World War II themed map loosely designed around a certain famous beach landing. It had a beach in the first section but the rest was some winding mineshaft style hallways and a couple of bunkers.      Players are dropped off into a room with some class selection doorways around. We have Sniper, Medic, Soldier, Demoman. All players start with 5 grenades and a crowbar, the medic and demoman get the uzi and shotgun for weapons while the sniper gets a crossbow and the soldier gets an M16, mp5, and rocket launcher

Black Mesa Space Basement - Dunkelschwamm

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      With a name like Black Mesa Space Basement this map had better be a wacky adventure! It certainly has a lot of wacky custom models and a crazy map layout! SCMapDB page Author: Forastero Date of final release: 2010 Maps in package: 1 Map review of Black Mesa Space Basement (originally posted on SCMapDB) by dunkelschwamm | January 1, 2023 | 3175 characters      Black Mesa Space Basement is a short walkthrough map that makes the most of each encounter by making each enemy's health bar as dense as a neutron star. Most of the charm comes from the spectacle of the enemies faced, and they are faced in mostly simple succession.      First, we fought some zombie skeletons with what we thought was too much health, then some vortigaunts led by a vortigaunt with too much health, then some xenomorphs with probably a bit much health, and the process continued like that. Eventually, the map culminates in a battle with an apache with waaaaaay too much health.      To accommodate for these