Posts

Showing posts with the label co-op required

Big Coop Map - Dunkelschwamm

Image
      If you are looking for a lengthy cooperative experience with a friend then you could do a lot worse than this map. It may be a bit generic, it is called 'Big Coop Map' after all but the title is accurate and its not bad. SCMapDB page Author: Robootto Date of release: 2005 Maps in package: 1 Map review of Big Coop Map (originally posted on SCMapDB) by dunkelschwamm | February 11, 2023 | 4109 characters      Big Coop Map (BCM for short) is an action walkthrough map for Sven Co-op with a military complex theme. Battle a little bit of each faction in a surrealist, nightmarish take on Half-Life gameplay.      While the map begins with some fairly standard outdoor urban combat with turrets and snipers, the moment you enter the complex is the moment you fall down the rabbit hole. This map looks on the surface like a beginner's Black Mesa imitation map, but it is wacky. Consoles (yes, plural) will display an inaccessible dance hall full of aliens when used. Walls

Big Coop Map - GrandmasterJ

Image
      If you are looking for a lengthy cooperative experience with a friend then you could do a lot worse than this map. It may be a bit generic, it is called 'Big Coop Map' after all but the title is accurate and its not bad. SCMapDB page Author: Robootto Date of release: 2005 Maps in package: 1 Map review of Big Coop Map (originally posted on SCMapDB) by GrandmasterJ | February 11, 2023 | 4947 characters      Here's a map that does exactly as described, this is a big cooperative map. We have our standard Half-Life 1 themed facility walkthrough map but with a bit of a twist.      The first area is a fairly straightforward affair, an outside approach to a door with a ton of turrets around. We start with just mp5s but unlock weapons later. There is a shipping container that will start to spawn underbarrel grenades and a rocket launcher later. The first hint that the map is a bit off is when we get to the big segmented door at the end, and instead of the top sliding u

Psychic Agog - Dunkelschwamm

Image
    Agog means to be very eager to hear or see something. Be agog for this map as it has interesting visuals, puzzles, combat, and some very impressive sequences. Mind the eye strain. SCmapDB page Author: RNG Date of release: 2009 Maps in package: 1 Map review of Psychic Agog (originally posted on SCMapDB)  by dunkelschwamm | January 22, 2023 | 3527 characters      Psychic Agog is a seemingly "beta" map release by RNG. It's been in this state going on 14 years now, so I think it's probably safe to presume RNG's interests have moved on and we can take a look on what this beta release stands to say on its own now.      The map is an action walkthrough with the slightest, slightest hint of a puzzle element. Players traverse a surreal (but not THAT surreal by RNG standards) illusion world which exists as some sort of experiment. Players traverse the initial stage by exploring an open area and solving tiny contextual puzzles in the environment before entering a new

Psychic Agog - GrandmasterJ

Image
    Agog means to be very eager to hear or see something. Be agog for this map as it has interesting visuals, puzzles, combat, and some very impressive sequences. Mind the eye strain. SCmapDB page Author: RNG Date of release: 2009 Maps in package: 1 Map review of Psychic Agog (originally posted on SCMapDB) by GrandmasterJ | January 22, 2023 | 3584 characters     This map is just a beta and is unfortunately never going to be 'finished', however it is still playable and is fairly polished as well. The first half has some trippy scenery followed by some space zombie fighting with cube gathering.      The map starts us out in a big black and white grid field with some basic but evocative geometry. large cubes dot the area along with some floating and gyrating cubes above, some interesting towers and some buildings with obvious purpose. This is a puzzle, an escape room of sorts and it is pretty fun. Each time we solved a piece of it there would be something happening, this map uses

Psyko - Dunkelschwamm

Image
      Welcome to the wonderful world of colors. There are ten doorways to ten different color coded puzzle/fights and one final boss room. This map has outstanding visuals. SCMapDB page Author: Lemonsoda Date of final release: 2010 Maps in package: 1 Map review of Psyko (originally posted on SCMapDB)  by dunkelschwamm | November 20, 2022 | 4504 characters      Psyko is a psychedelic map for Sven Co-op. It is a contest-winning Sven Co-op 5 official map. Is all this prestige deserved? Let's talk about it!      First off, the gameflow is like this: you begin in a square hub area. On each wall is two doors, as well as two hatches on the floor. These doors open to worlds themed after their corresponding color, and after facing some trials you collect the door's symbol. Collecting the symbol unlocks the next door until every symbol is unlocked and the players proceed to the final arena and win the map.      Combat happens in segmented chambers, often involving wave spawners to wai

Psyko - GrandmasterJ

Image
      Welcome to the wonderful world of colors. There are ten doorways to ten different color coded puzzle/fights and one final boss room. This map has outstanding visuals. SCMapDB page Author: Lemonsoda Date of final release: 2010 Maps in package: 1 Map review of Psyko (originally posted on SCMapDB) by GrandmasterJ | November 20, 2022 | 3917 characters      Psyko is a colorful map with ten separate areas with a color theme (green for slime, pink for pigs, light blue for clouds, dark blue for water, etc.) and a final boss battle against the color master. The visuals are striking and really make the themes pop. From start to finish the map is an absolute charm to play and although there is a lot of combat that gets repetitive at times there are also fun puzzles to solve so the gameplay is not one note.      The map is pretty simply designed, players spawn in a room with two doors on each wall and two trap doors in the floor. One door will randomly unlock and players will then clear that

Resident Evil: Covert Operations - Dunkelschwamm

Image
      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by dunkelschwamm | October 13, 2022 | 6424 characters      Resident Evil: Covert Operations is a very long map which aims to largely create a fan game of Resident Evil within Sven Co-op. It features limited ammo, lots of monsters, some unique puzzles, and backtracking like nobody's business.      Before I begin, I do want to mention: when I played this for this review, some crucial puzzle elements did not spawn. The map was unbeatable without cheats. In particular, the golden emblem did not appear. As such, right out the gate, I cannot recommend this map for a s

Resident Evil: Covert Operations - GrandmasterJ

Image
      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by GrandmasterJ | October 13, 2022 | 6632 characters      I want to like a Sven Co-op Resident Evil map. I really do. This one started off real strong, it looks beautiful. The lobby of the mansion is huge, well lit, and has some really nice marble textures. It has the same scavenger hunt gameplay that's to be expected from survival horror but just so much more. Multiple times we had to traverse the entire level, once we had to go from the lowest depths underwater in the sewers to the top floor of the mansion and then back just to grab a valve. I hope you like ho

Resident Evil: The Awakening - Dunkelschwamm

Image
       There are many Resident Evil maps in the Sven map database, but this is the first and has the highest score (of the time of writing this paragraph). Players are Bravo squad, the lost and dead STARS member seen at the beginning of the first Resident Evil, can we overturn canon and survive? SCMapDB page Author: mrfranswa Date of final release: 2003 Maps in package: 1 Map review of Resident Evil: The Awakening (originally posted on SCMapDB) by dunkelschwamm | October 9, 2022 | 5271 characters      Resident Evil: The Awakening is a map that very appropriately answers the question: What if Resident Evil were Sven Co-op? The result is the marriage of two distinct flavors of jank, some systems that fall apart in tandem, and some middling horror-action in some middling mansion environments.      The map begins with the players in a spawn area where they must choose a class from three (the one with the gun and the medkit is the only acceptable answer- this class system is silly and unbal

Resident Evil: The Awakening - GrandmasterJ

Image
      There are many Resident Evil maps in the Sven map database, but this is the first and has the highest score (of the time of writing this paragraph). Players are Bravo squad, the lost and dead STARS member seen at the beginning of the first Resident Evil, can we overturn canon and survive? SCMapDB page Author: mrfranswa Date of final release: 2003 Maps in package: 1 Map review of Resident Evil: The Awakening (originally posted on SCMapDB) by GrandmasterJ | October 9, 2022 | 7304 characters      This map has me so confused. So I dipped my toes into the Sven Co-op Resident Evil maps by doing the ones with the lowest STARS ratings first, now we are jumping to the map with the highest rating. It's certainly better, but it is essentially a big maze with an item hunt while players have to deal with ammo and guns that don't respawn and some limiting character classes.      Players start off in a big metal box with some buttons, the problems start early as the difficulty buttons s

Base Under Fire - Dunkelschwamm

Image
       This is a symmetrical map where players have to take out four identical towers in the same way to win the map. The spawn gives players plenty of supplies and there are only a few enemy locations, although they do respawn. SCMapDB page Author: tdw Date of final release: 2002 Maps in package: 1 Map review of Base Under Fire (originally posted on SCMapDB) by dunkelschwamm | October 2, 2022 | 3544 characters      Base Under Fire is the type of game for people who like prepackaged cracker sandwiches. Players face off with an apache, then systematically take down 4 identical towers with identical defenses using the same set of weapons each time. Once every tower is destroyed, an apache appears, but don't worry- the map ends immediately.      The visuals of the map are that of an appealing, if spartan, Mos-Eisely-esque desert and stone fortress, with the players in the very center. The only interior area of the map is in the central hub, where players respawn and resupply in a bril

Base Under Fire - GrandmasterJ

Image
      This is a symmetrical map where players have to take out four identical towers in the same way to win the map. The spawn gives players plenty of supplies and there are only a few enemy locations, although they do respawn. SCMapDB page Author: tdw Date of final release: 2002 Maps in package: 1 Map review of Base Under Fire (originally posted on SCMapDB) by GrandmasterJ | October 2, 2022 | 1985 characters      From the screenshots and the unimaginative name I had the impression that this map was going to be pretty bad. But the spawn room has health, armor, and ammo in abundance and it respawns all very quickly so we don't have to wait around for everybody to be supplied. It starts off really well.      The gameplay loop is as follows, leave spawn, run around and go up some ladders to fight an apache with a rocket launcher, then unlock a couple of gates to a tower filled with snipers and a robo grunt underneath it. There are two buttons at the base of the tower that need to be p

Barnacle Flight 2 - Dunkelschwamm

Image
       Barnacle Flight 2 is a map based around a quirk of barnacle grappling your fellow player, causing everybody to fly (glitch around) in the air. This is a sequel to a map that doesn't exist, the other Barnacle Flight map was made after this one and is unrelated even though it is the same concept. SCMapDB page Author: Naigel Date of final release: 2004 Maps in package: 1 Map review of Barnacle Flight 2 (originally posted on SCMapDB) by dunkelschwamm | September 24, 2022 | 2251 characters      Barnacle Flight 2 is a map that shows off a silly Barnacle Glitch that makes players fly around. It's hard to do with a few players, and can't speak much to how well the glitch works with a bunch of players. But, I'm not really here to review the glitch, I'm here to review the map itself.      The map is a huge rectangular prism where players can fall a great distance to the bottom, without fall damage, then take a central teleporter back to where we spawn- the top of a fly

Barnacle Flight 2 - GrandmasterJ

Image
      Barnacle Flight 2 is a map based around a quirk of barnacle grappling your fellow player, causing everybody to fly (glitch around) in the air. This is a sequel to a map that doesn't exist, the other Barnacle Flight map was made after this one and is unrelated even though it is the same concept. SCMapDB page Author: Naigel Date of final release: 2004 Maps in package: 1 Map review of Barnacle Flight 2 (originally posted on SCMapDB) by GrandmasterJ | September 24, 2022 | 2461 characters      So I tried this map after I tried "Barnacle Flight". Funny story, according to map descriptions when Barnacle Flight 2 came out there was no Barnacle Flight 1, then Barnacle Flight came out a couple years later inspired by the original map. Anyway, the map started up and I looked around, we were in a big grey box with big blocky instruction signs around us. "Oh," I say to my teammate "this is just worse Barnacle Flight." Then I fall down the long shaft to the bo

Barnacle Flight - Dunkelschwamm

Image
       Barnacle Flight is a map based on a quirk of barnacle grappling your fellow player, causing everybody to fly (glitch around) in the air. On the map database it lists the author as g1l but in the map the author is listed as Venomys. Also, there is a map titled 'Barnacle Flight 2' that preceded this map, this map comes after number 2, it's all very confusing. SCMapDB page Author: g1l Date of final release: 2007 Maps in package: 1 Map review of Barnacle Flight (originally posted on SCMapDB) by dunkelschwamm | September 22, 2022 | 2144 characters      Barnacle Flight is a gimmick map where players use the barnacle on one another to zip around in the sky above an island. The sky is full of bubbly cloud sprites and some silly looking giant squares of scrolling cloud textures. The island itself is a nice jagged chunk of island in the water (the water does not extend far beyond the coast before hitting skybox) and features both a teleporter to the spawn area and a central la

Barnacle Flight - GrandmasterJ

Image
      Barnacle Flight is a map based on a quirk of barnacle grappling your fellow player, causing everybody to fly (glitch around) in the air. On the map database it lists the author as g1l but in the map the author is listed as Venomys. Also, there is a map titled 'Barnacle Flight 2' that preceded this map, this map comes after number 2, it's all very confusing. SCMapDB page Author: g1l Date of final release: 2007 Maps in package: 1 Map review of Barnacle Flight (originally posted on SCMapDB) by GrandmasterJ | September 22, 2022 | 2298 characters      The gimmick here is that players grapple onto each other and sort of hover in the air around the map. Now to be fair I only tried this with two people and the exploit is clearly intended to work with more than that. We attempted the instructions on the floating block in the middle of spawn but with only two people we couldn't really direct ourselves in any direction, maybe that is still a problem with more people, I don&#

Mystic Radar - Dunkelschwamm

Image
       Welcome to a land of dark and grainy textures, emphasis on grainy. This is a short and spooky map where players must explore a decrepit facility while dealing with hostile creatures. SCMapDB page Author: RNG Date of final release: 2010 Maps in package: 1 Map review of Mystic Radar (originally posted on SCMapDB) by dunkelschwamm | September 17, 2022 | 5489 characters      Mystic Radar is a short horror map by RNG with a charmingly cheesy story and an atmosphere of texture and grit.      The map is broken up into three parts, I would say. The first is a machine room where players must complete a series of puzzles while dodging two zombies without any weapons. The first puzzle, before the zombies appear, involves placing a block simply into a machine when the machine is opened by a valve pressed by another player. The rest of the puzzles involve finding keys or turning valves while zombies run amok. Once the puzzles in this room are complete, the map lets us know by making the zomb

Mystic Radar - GrandmasterJ

Image
      Welcome to a land of dark and grainy textures, emphasis on grainy. This is a short and spooky map where players must explore a decrepit facility while dealing with hostile creatures. SCMapDB page Author: RNG Date of final release: 2010 Maps in package: 1 Map review of Mystic Radar (originally posted on SCMapDB) by GrandmasterJ | September 17, 2022 | 3865 characters      Mystic Radar is a very dark and atmospheric map, it's got fog restricting view distance and constant background music always setting the mood. Most of the gameplay is hunting for keys, valves to turn, destructible panels, or whatever else is needed to progress. Zombies show up and are generally very annoying.      When the map starts my eye is drawn to the textures. Pretty much every surface texture is grainy, lke the world is made out of static. Most everything is a dull metallic color, ranging from rust brown to not-yet-rusty dirty grey. With how dark the map is this can make the map seem mazey and confusing