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Showing posts from November, 2022

Battle Zone - Dunkelschwamm

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       A never-ending stream of screaming Barneys fights a never-ending stream of soldiers on the other side of a moat. Walls and towers act as fortifications and a small shack at the far end of the map serves as an objective of sorts. SCMapDB page Author: Terminator Date of final release: 1999 Maps in package: 1 Map review of Battle Zone (originally posted on SCMapDB) by dunkelschwamm | November 6, 2022 | 2036 characters      Battlezone is a Sven Co-op arena map. A fort with respawning Barneys (and players) sits across a moat from a similar fort with respawning HECU grunts. The moat has leeches in it. There are ladders in the walls of the forts which lead up to elevated guard towers with bridges between them. In each fort there are strange brick kiosks within which HEV and weapons respawn. At the far end of the enemy fort is a house full of weapons and respawning enemies.      The main gameplay loop of this map is endlessly fighting gru...

Battle Zone - GrandmasterJ

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      A never-ending stream of screaming Barneys fights a never-ending stream of soldiers on the other side of a moat. Walls and towers act as fortifications and a small shack at the far end of the map serves as an objective of sorts. SCMapDB page Author: Terminator Date of final release: 1999 Maps in package: 1 Map review of Battle Zone (originally posted on SCMapDB) by GrandmasterJ | November 6, 2022 | 2301 characters      This is a pretty common map design, an arena with some respawning enemies. The map is laid out as two sides of a river or canal or moat or whatever you want to call it with a bridge across it. Two walls with ramparts on the top are on either end. The player side has some friendly Barneys who do not stop yelling with underbarrel grenades (and by extension, M16s), shotguns, grenades, satchel charges, HEV, and the MP5. On the far ramparts and bank human soldiers spawn in endlessly.      Falling into the water is pretty annoy...

Classic Arcade First Person Shooter - Dunkelschwamm

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       The map is Doom, the classic first person shooter is Doom. The map design and layout is very reminiscent of Doom, there are some pretty good new models and others that are not so good. SCMapDB page Author: BlueFeena Date of final release: 2005 Maps in package: 1 Map review of Classic Arcade First Person Shooter (originally posted on SCMapDB) by dunkelschwamm | November 3, 2022 | 6425 characters      Classic Arcade First Person Shooter is a map which attempts to capture the spirit of Boomer Shooters before the Boomer Shooter revival invented the term Boomer Shooter. What did this tribute find before the revival was a thing?      Well, when it says Classic Arcade First Person Shooter, it means Classic DOS First Person Shooter- and by that, it means Doom 1. This map heavily utilizes architecture from the first Doom map, as well as E2M2, but otherwise mostly shakes things up with areas which evoke a Doom-ish feel. The textures are all...

Classic Arcade First Person Shooter - GrandmasterJ

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      The map is Doom, the classic first person shooter is Doom. The map design and layout is very reminiscent of Doom, there are some pretty good new models and others that are not so good. SCMapDB page Author: BlueFeena Date of final release: 2005 Maps in package: 1 Map review of Classic Arcade First Person Shooter (originally posted on SCMapDB) by GrandmasterJ | November 3, 2022 | 4472 characters      This map is fast. This is the very first thing that grabs my attention because trying to walk forward slingshots me into the far wall. I'm going to tell you right now this is my biggest problem with the map, the uncontrolled speed. Everything else is pretty good looking Doom inspired stuff.      There are a couple ways to do Doom in a 3D engine like goldsrc, this map opted to make recolors of standard Sven Co-op enemies and renamed them. Vortigaunts stand in for imps and human grunts take the role of the zombies. Headcrab zombies and bullsqui...